|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
I would like to request the addition of speed of the light rays. This would
allow one to explore things like doppler effects, as well as the difference
between the geometric versus apparent positions of the sun, moon and planets.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
SharkD wrote:
> I would like to request the addition of speed of the light rays. This would
> allow one to explore things like doppler effects, as well as the difference
> between the geometric versus apparent positions of the sun, moon and planets.
You'd get interesting effects with long renders; light that had reached
the camera plane on line 1 would be different from the light that
reaches line 200, four hours later...
*snicker*
--
Tim Cook
http://empyrean.digitalartsuk.com
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
SharkD wrote:
> I would like to request the addition of speed of the light rays. This would
> allow one to explore things like doppler effects, as well as the difference
> between the geometric versus apparent positions of the sun, moon and planets.
Do the math, and someone will be happy to code it.
Regards,
John
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
whew! for a moment I thought it was about render speed...
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
SharkD <nomail@nomail> wrote:
> I would like to request the addition of speed of the light rays. This would
> allow one to explore things like doppler effects, as well as the difference
> between the geometric versus apparent positions of the sun, moon and planets.
Would require using GR equations, which means curved rays. Not gonna
happen.
--
- Warp
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
web.47c747c81018a7fdd57dbd0@news.povray.org...
>I would like to request the addition of speed of the light rays. This would
> allow one to explore things like doppler effects, as well as the
> difference
> between the geometric versus apparent positions of the sun, moon and
> planets.
I'm not sure if this is what you need, but there have been a few
"relativistic" POV-Ray versions in the past :
http://physics.syr.edu/courses/PHY312.03Spring/mcdonald/phy312/index.html
http://www.fourmilab.ch/cship/cship.html
http://www.lehrer-online.de/povray-relativistisch.php
G.
--
*****************************
http://www.oyonale.com
*****************************
- Graphic experiments
- POV-Ray, Cinema 4D and Poser computer images
- Posters
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
SharkD wrote:
> I would like to request the addition of speed of the light rays. This would
> allow one to explore things like doppler effects, as well as the difference
> between the geometric versus apparent positions of the sun, moon and planets.
>
>
If you're going to worry about light speeds you also have to worry about
astronomical distances. POVRay doesn't work well with astronomical
distances because of assumptions in the renderer that errors are within
a certain fixed tolerance.
As well, if you're going to explore doppler effects, you need to change
the RGB color model with a spectrum model which is more realistic. A
spectrum model contains a collection of brightnesses of many different
wavelengths of light. Objects would absorb some wavelengths and reflect
others. When you get the final wavelength value, you would convert the
spectrum to RGB to render the pixel.
How do you red-shift an RGB color? Red shifting a light spectrum is clear.
David Buck
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |