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24 Dec 2024 13:31:37 EST (-0500)
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From: SharkD
Subject: Parametric object: max gradient
Date: 13 Jan 2008 06:45:01
Message: <web.4789f96486befbeb6fbc0f680@news.povray.org>
What type of values can I input for the max_gradient of the parametric object?
The docs don't give a default value, or describe what the effect of changing
the values are. Also, the example provided in the docs has two question marks
("??") instead of a float value. This causes the render not to start.


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From: Tim Attwood
Subject: Re: Parametric object: max gradient
Date: 13 Jan 2008 20:25:26
Message: <478aba06$1@news.povray.org>
> What type of values can I input for the max_gradient of the parametric 
> object?
> The docs don't give a default value, or describe what the effect of 
> changing
> the values are. Also, the example provided in the docs has two question 
> marks
> ("??") instead of a float value. This causes the render not to start.

This is the same as for isosurfaces, I think, so the default would be 1.1.
Larger numbers render slower... it's a float value so you can turn it up
if you are willing to wait... and you can look at the discovered
max_gradient warning to set it just a bit over what is needed.


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From: Jan Dvorak
Subject: Re: Parametric object: max gradient
Date: 14 Jan 2008 08:29:28
Message: <478b63b8@news.povray.org>
Tim Attwood napsal(a):
>> What type of values can I input for the max_gradient of the parametric 
>> object?
>> The docs don't give a default value, or describe what the effect of 
>> changing
>> the values are. Also, the example provided in the docs has two question 
>> marks
>> ("??") instead of a float value. This causes the render not to start.
> 
> This is the same as for isosurfaces, I think, so the default would be 1.1.
> Larger numbers render slower... it's a float value so you can turn it up
> if you are willing to wait... and you can look at the discovered
> max_gradient warning to set it just a bit over what is needed. 
> 
> 
I always use precompute 20 x,y,z. It doesn't take much time to parse and 
renders a lot faster.
Also, I try to avoid parametrics whenever possible.


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From: SharkD
Subject: Re: Parametric object: max gradient
Date: 14 Jan 2008 14:50:01
Message: <web.478bbbe9e8c145c5a46b932a0@news.povray.org>
Jan Dvorak <jan### [at] centrumcz> wrote:
> I always use precompute 20 x,y,z. It doesn't take much time to parse and
> renders a lot faster.
> Also, I try to avoid parametrics whenever possible.

Yeah, they're really slow.


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From: Tim Attwood
Subject: Re: Parametric object: max gradient
Date: 14 Jan 2008 20:28:16
Message: <478c0c30$1@news.povray.org>
>> I always use precompute 20 x,y,z. It doesn't take much time to parse and
>> renders a lot faster.
>> Also, I try to avoid parametrics whenever possible.
>
> Yeah, they're really slow.
>
You can make parametrics much faster by converting them into
meshes with Ingo's meshmerizing macros.
http://code.google.com/p/mmgm/


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From: SharkD
Subject: Re: Parametric object: max gradient
Date: 16 Jan 2008 15:00:00
Message: <web.478e61c1e8c145c5368884fc0@news.povray.org>
"Tim Attwood" <tim### [at] comcastnet> wrote:
> >> I always use precompute 20 x,y,z. It doesn't take much time to parse and
> >> renders a lot faster.
> >> Also, I try to avoid parametrics whenever possible.
> >
> > Yeah, they're really slow.
> >
> You can make parametrics much faster by converting them into
> meshes with Ingo's meshmerizing macros.
> http://code.google.com/p/mmgm/

Thanks for the tip! I'll have to try that.


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