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5 Nov 2024 05:21:15 EST (-0500)
  detail of a sphere_sweep bug (Message 1 to 2 of 2)  
From: honnza
Subject: detail of a sphere_sweep bug
Date: 14 Sep 2007 05:05:01
Message: <web.46ea48a4a91553c5a9ce4df50@news.povray.org>
Hello,
 I've managed to get a close-up of one of those sphere_sweep bugs. It might
help.
It is a half-transparent hole inside the sphere_sweep where the ray is
nearly normal to the central curve and some hyperbolic shaped pieces
asymptotic to [camera ray]x[sphere_sweep spine] where these are
perpendicular.
 Here's the scene:
http://honnza.no-ip.org/sphere_sweep_bug.png
http://honnza.no-ip.org/sphere_sweep_bug.pov
It's worthwhile that the hole looks different with different AA settings.
Also, the hyperbola doesn't show up when looking from <-3,0,-5>/6


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From: Thorsten Froehlich
Subject: Re: detail of a sphere_sweep bug
Date: 14 Sep 2007 14:35:30
Message: <46ead472@news.povray.org>
honnza wrote:
> Hello,
>  I've managed to get a close-up of one of those sphere_sweep bugs. It might
> help.

It is all the same bug with sphere sweeps (and has been known for a long
time) in that for certain extreme splines the bounding is too tight. Manual
bounding will work around the problem reliably.

	Thorsten, POV-Team


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