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Hi everyone.
I've been saying I'll post this for ages, so here it is - my textured brick
macro. I think it probably needs more testing and I'm sure there's a
hundred ways it could be improved, but in the meantime I'm finding it
damned useful so it's time to spread the wealth, so to speak!
You can download the .inc file from the link on this page:
http://www.infradead.org/~wmp/macro_bricks.html
The page has some examples and a little background on how I usually use it.
NB The page looks a little unfinished and has a couple of broken links on
images because I'm in the midst of revamping my site - the page is in its
final location, however, and this link will remain valid forever (or as
good as).
I hope to see some good images posted in p.b.i from anyone who finds this
useful!
Bill
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web.46768e2d6946cc56731f01d10@news.povray.org...
> Hi everyone.
>
So cool :-)
thank you!
Marc
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Oh! This is excellent! Thank you very much Bill! Very useful indeed.
Thomas
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On Mon, 18 Jun 2007 09:52:45 EDT, "Bill Pragnell" <bil### [at] hotmailcom>
wrote:
>You can download the .inc file from the link on this page:
Thank you,
Regards
Stephen
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"Bill Pragnell" <bil### [at] hotmailcom> wrote:
> Hi everyone.
>
> I've been saying I'll post this for ages, so here it is - my textured brick
> macro. I think it probably needs more testing and I'm sure there's a
> hundred ways it could be improved, but in the meantime I'm finding it
> damned useful so it's time to spread the wealth, so to speak!
>
> You can download the .inc file from the link on this page:
>
> http://www.infradead.org/~wmp/macro_bricks.html
>
> The page has some examples and a little background on how I usually use it.
>
> NB The page looks a little unfinished and has a couple of broken links on
> images because I'm in the midst of revamping my site - the page is in its
> final location, however, and this link will remain valid forever (or as
> good as).
>
> I hope to see some good images posted in p.b.i from anyone who finds this
> useful!
>
> Bill
Awesome. I may have a look. Recently I had been working on a macro similar
to this, but that used hieghtfield intersections (with a little success,
but some slight issues).
-tgq
-tgq
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Thankyou so much. I've found the earlier version very useful and was
hoping you would publish.
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Thanks so much, this looks excellent. Can't wait to try it.
"Bill Pragnell" <bil### [at] hotmailcom> wrote in message
news:web.46768e2d6946cc56731f01d10@news.povray.org...
> Hi everyone.
>
> I've been saying I'll post this for ages, so here it is - my textured
> brick
> macro. I think it probably needs more testing and I'm sure there's a
> hundred ways it could be improved, but in the meantime I'm finding it
> damned useful so it's time to spread the wealth, so to speak!
>
> You can download the .inc file from the link on this page:
>
> http://www.infradead.org/~wmp/macro_bricks.html
>
> The page has some examples and a little background on how I usually use
> it.
>
> NB The page looks a little unfinished and has a couple of broken links on
> images because I'm in the midst of revamping my site - the page is in its
> final location, however, and this link will remain valid forever (or as
> good as).
>
> I hope to see some good images posted in p.b.i from anyone who finds this
> useful!
>
> Bill
>
>
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Wonderful! Except, of course, it isn't really a "textured" brick. Wouldn't
ShapedBrick, SurfacedBrick or something be less misleading? :)
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"nemesis" <nam### [at] gmailcom> wrote:
> Wonderful! Except, of course, it isn't really a "textured" brick. Wouldn't
> ShapedBrick, SurfacedBrick or something be less misleading? :)
On the contrary, I think this is exactly what 'textured' means in everyday
speech, even if in POV-Ray lingo it means something different... but I
agree it's not a particularly catchy name. Perhaps I should have called it
MegaBrick or something.
Oh well, too late now! :D
PS quick hint everyone, if you set the edge_radius to be almost as large as
the smallest width (i.e., so that the flat faces are very small compared to
the curved edges) and apply a really deep amplitude, you get really
interesting boulder shapes. I was trying it out yesterday - turbulent bozo
works well - makes sort of petrified potato shapes!
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"Bill Pragnell" <bil### [at] hotmailcom> wrote:
> On the contrary, I think this is exactly what 'textured' means in everyday
> speech, even if in POV-Ray lingo it means something different...
in povray, games and any other 3D software AFAIK. ;)
but it's not a bad name, just a bit misleading, given this 3D tradition...
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