POV-Ray : Newsgroups : povray.general : Problems with animating a scene Server Time
5 Nov 2024 09:26:31 EST (-0500)
  Problems with animating a scene (Message 1 to 3 of 3)  
From: Volker
Subject: Problems with animating a scene
Date: 31 May 2007 02:00:02
Message: <web.465e634d8d3d6bec9f6d1e820@news.povray.org>
Hello,

i'm having a Problem with rendering a animation of 1250 Pictures. When i'm
starting the rendering procedure the PC renders 20 or more Pictures. Then
he could not find one of the includefiles. when i'm restarting the
procedure he stops at any other Picture and could not find a other include
file.

What failer could this be?

I'm using PovRay 3.7 Beta 21 on 4 Dualcore-Machines with Windows XP SP2. The
pov- and inc-files are on a Server with a gigabit-Connection.

Volker


P.S. Sorry, that my english isn't so good...


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From: Tim Attwood
Subject: Re: Problems with animating a scene
Date: 31 May 2007 04:07:46
Message: <465e8252$1@news.povray.org>
When POV runs out of memory it doesn't
always recover gracefully. If you exit POV
and then re-run POV it probably will work
OK again.

Remember, you can use +sf# +ef# to render
just a portion of your animation.

You may want to check the virtual memory
settings in Windows...
Control Panel, System, Advanced Tab,
Perfomance Settings, Advanced Tab,
Virtual Memory...
This should be set to 2000 MB or so.


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From: Thorsten Froehlich
Subject: Re: Problems with animating a scene
Date: 31 May 2007 09:29:22
Message: <465ecdb2@news.povray.org>
Volker wrote:
> Hello,
> 
> i'm having a Problem with rendering a animation of 1250 Pictures. When i'm
> starting the rendering procedure the PC renders 20 or more Pictures. Then
> he could not find one of the includefiles. when i'm restarting the
> procedure he stops at any other Picture and could not find a other include
> file.
> 
> What failer could this be?
> 
> I'm using PovRay 3.7 Beta 21 

You are using a beta version of POV-Ray. It is for testing, not for general
use. Please test with POV-Ray 3.6 and I the problem still persists, try to
look in your scene for the problem. If the problem does not exist, create a
*minimal* scene and post a report in p.beta-test.

	Thorsten


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