POV-Ray : Newsgroups : povray.general : GCSpheres! Server Time
5 Nov 2024 15:55:51 EST (-0500)
  GCSpheres! (Message 1 to 8 of 8)  
From: nemesis
Subject: GCSpheres!
Date: 22 Nov 2006 12:50:00
Message: <web.45648d7d3d1641de3976a8750@news.povray.org>
hey, found a cool site:

http://www.cgsphere.com/

Features nothing but countless user submited stills of CG spheres rendered
in the most incredible ways.  I believe it's part of CGSociety network.

come on, povers!  Let's submit some classical "sphere over checkered plane"
there! :)


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From: Doctor John
Subject: Re: GCSpheres!
Date: 23 Nov 2006 10:21:11
Message: <4565bc67$1@news.povray.org>
"nemesis" <nam### [at] gmailcom> wrote in message 
news:web.45648d7d3d1641de3976a8750@news.povray.org...
> hey, found a cool site:
>
> http://www.cgsphere.com/
>
> Features nothing but countless user submited stills of CG spheres rendered
> in the most incredible ways.  I believe it's part of CGSociety network.

Hmm, interesting site. I might just send one or two submissions there. I'm a 
little p****d off that they don't have POV down as one their preferred 
ray-tracers tho'

John

-- 
"Please refrain from fondling the nymphs and sprites
- it makes them giggly and skittish.
Thank you for your co-operation.
The Management"


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From: nemesis
Subject: Re: GCSpheres!
Date: 23 Nov 2006 11:30:00
Message: <web.4565cc38a21c67a03976a8750@news.povray.org>
"Doctor John" <doc### [at] linuxmailorg> wrote:
> I'm a
> little p****d off that they don't have POV down as one their preferred
> ray-tracers tho'

me too!  Actually, i tried emulating the "template" scene they provided, but
have messed up it many times by trying to get the uv_mapped texture right,
with no luck.  Does anyone know how to get it done?

here goes it:

#declare t_plane = texture {
        //pigment { checker rgb 1 rgb .7 scale .75 }
        pigment { cells color_map {[0 rgb .8][1 rgb 1]}}
        finish { ambient .3 diffuse .6 }
}


union {
        light_source { 8*(4-8*z) 1 }

        difference {
                box{-<9,4,4>,<9,4,4> pigment { rgbt 1 }}
                cylinder {-8*x,8*x 4 translate -z*4+y*4 }
                //texture { uv_mapping t_plane translate -y*.4 }
        }
        plane { y,0 }//texture { t_plane translate z*.2 } }
        plane { -z,-5 }//texture { t_plane translate z*.2 } }

        sphere { y-12*z, 1 pigment { rgb 1 } }
        texture { uv_mapping t_plane scale z*.2 }

        rotate -x*5
        translate 18*z
}

camera { location -z*8 angle 20 }


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From: Trevor G Quayle
Subject: Re: GCSpheres!
Date: 23 Nov 2006 12:05:01
Message: <web.4565d40ba21c67a0c150d4c10@news.povray.org>
"nemesis" <nam### [at] gmailcom> wrote:
> "Doctor John" <doc### [at] linuxmailorg> wrote:
> > I'm a
> > little p****d off that they don't have POV down as one their preferred
> > ray-tracers tho'
>
> me too!  Actually, i tried emulating the "template" scene they provided, but
> have messed up it many times by trying to get the uv_mapped texture right,
> with no luck.  Does anyone know how to get it done?
>
> here goes it:
>
> #declare t_plane = texture {
>         //pigment { checker rgb 1 rgb .7 scale .75 }
>         pigment { cells color_map {[0 rgb .8][1 rgb 1]}}
>         finish { ambient .3 diffuse .6 }
> }
>
>
> union {
>         light_source { 8*(4-8*z) 1 }
>
>         difference {
>                 box{-<9,4,4>,<9,4,4> pigment { rgbt 1 }}
>                 cylinder {-8*x,8*x 4 translate -z*4+y*4 }
>                 //texture { uv_mapping t_plane translate -y*.4 }
>         }
>         plane { y,0 }//texture { t_plane translate z*.2 } }
>         plane { -z,-5 }//texture { t_plane translate z*.2 } }
>
>         sphere { y-12*z, 1 pigment { rgb 1 } }
>         texture { uv_mapping t_plane scale z*.2 }
>
>         rotate -x*5
>         translate 18*z
> }
>
> camera { location -z*8 angle 20 }

I created a POV template and posted in p.b.s-f

"For anyone who wants to participate in the CGSphere project mentioned in
p.g "CGSphere!" I have created a POV template attached.
This contains the plane in mesh2 format as well as the sphere in both mesh2
and POV sphere format for reference.  The correct viewpoint/angle has been
chosen.  The texture for the plane has also been converted to a POV
procedural rather than an image map."

-tgq


-tgq


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From: nemesis
Subject: Re: GCSpheres!
Date: 23 Nov 2006 13:45:00
Message: <web.4565eb1aa21c67a03976a8750@news.povray.org>
"Trevor G Quayle" <Tin### [at] hotmailcom> wrote:
> I created a POV template and posted in p.b.s-f

thank you very much, Trevor!


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From: Thomas de Groot
Subject: Re: GCSpheres!
Date: 24 Nov 2006 08:12:36
Message: <4566efc4$1@news.povray.org>
"Trevor G Quayle" <Tin### [at] hotmailcom> schreef in bericht 
news:web.4565d40ba21c67a0c150d4c10@news.povray.org...
> I created a POV template and posted in p.b.s-f
>
> "For anyone who wants to participate in the CGSphere project mentioned in
> p.g "CGSphere!" I have created a POV template attached.
> This contains the plane in mesh2 format as well as the sphere in both 
> mesh2
> and POV sphere format for reference.  The correct viewpoint/angle has been
> chosen.  The texture for the plane has also been converted to a POV
> procedural rather than an image map."
>
>

Aah! Thank you very much!!!
I started with an obj download which I converted in Poseray. Was not to bad, 
except for the right camera settings.. So, yours is better!!

Thomas


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From: Trevor G Quayle
Subject: Re: GCSpheres!
Date: 24 Nov 2006 15:15:00
Message: <web.4567528da21c67a0c150d4c10@news.povray.org>
"nemesis" <nam### [at] gmailcom> wrote:
> hey, found a cool site:
>
> http://www.cgsphere.com/
>
> Features nothing but countless user submited stills of CG spheres rendered
> in the most incredible ways.  I believe it's part of CGSociety network.
>
> come on, povers!  Let's submit some classical "sphere over checkered plane"
> there! :)

Uh oh... is it just me or is the page gone now?

-tgq


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From: nemesis
Subject: Re: GCSpheres!
Date: 24 Nov 2006 15:45:00
Message: <web.4567598ca21c67a0f2ff13290@news.povray.org>
The page loaded here, but it seems the popularity and number of submissions
have taken the creators by surprise:  a message new from 2006-11-24 informs
"We have to move the server in the next few days and we expect downtime here
and there. Sorry for that."

i bet it's all fault of povvers and their checkered spheres! :D


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