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hey, found a cool site:
http://www.cgsphere.com/
Features nothing but countless user submited stills of CG spheres rendered
in the most incredible ways. I believe it's part of CGSociety network.
come on, povers! Let's submit some classical "sphere over checkered plane"
there! :)
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"nemesis" <nam### [at] gmailcom> wrote in message
news:web.45648d7d3d1641de3976a8750@news.povray.org...
> hey, found a cool site:
>
> http://www.cgsphere.com/
>
> Features nothing but countless user submited stills of CG spheres rendered
> in the most incredible ways. I believe it's part of CGSociety network.
Hmm, interesting site. I might just send one or two submissions there. I'm a
little p****d off that they don't have POV down as one their preferred
ray-tracers tho'
John
--
"Please refrain from fondling the nymphs and sprites
- it makes them giggly and skittish.
Thank you for your co-operation.
The Management"
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"Doctor John" <doc### [at] linuxmailorg> wrote:
> I'm a
> little p****d off that they don't have POV down as one their preferred
> ray-tracers tho'
me too! Actually, i tried emulating the "template" scene they provided, but
have messed up it many times by trying to get the uv_mapped texture right,
with no luck. Does anyone know how to get it done?
here goes it:
#declare t_plane = texture {
//pigment { checker rgb 1 rgb .7 scale .75 }
pigment { cells color_map {[0 rgb .8][1 rgb 1]}}
finish { ambient .3 diffuse .6 }
}
union {
light_source { 8*(4-8*z) 1 }
difference {
box{-<9,4,4>,<9,4,4> pigment { rgbt 1 }}
cylinder {-8*x,8*x 4 translate -z*4+y*4 }
//texture { uv_mapping t_plane translate -y*.4 }
}
plane { y,0 }//texture { t_plane translate z*.2 } }
plane { -z,-5 }//texture { t_plane translate z*.2 } }
sphere { y-12*z, 1 pigment { rgb 1 } }
texture { uv_mapping t_plane scale z*.2 }
rotate -x*5
translate 18*z
}
camera { location -z*8 angle 20 }
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"nemesis" <nam### [at] gmailcom> wrote:
> "Doctor John" <doc### [at] linuxmailorg> wrote:
> > I'm a
> > little p****d off that they don't have POV down as one their preferred
> > ray-tracers tho'
>
> me too! Actually, i tried emulating the "template" scene they provided, but
> have messed up it many times by trying to get the uv_mapped texture right,
> with no luck. Does anyone know how to get it done?
>
> here goes it:
>
> #declare t_plane = texture {
> //pigment { checker rgb 1 rgb .7 scale .75 }
> pigment { cells color_map {[0 rgb .8][1 rgb 1]}}
> finish { ambient .3 diffuse .6 }
> }
>
>
> union {
> light_source { 8*(4-8*z) 1 }
>
> difference {
> box{-<9,4,4>,<9,4,4> pigment { rgbt 1 }}
> cylinder {-8*x,8*x 4 translate -z*4+y*4 }
> //texture { uv_mapping t_plane translate -y*.4 }
> }
> plane { y,0 }//texture { t_plane translate z*.2 } }
> plane { -z,-5 }//texture { t_plane translate z*.2 } }
>
> sphere { y-12*z, 1 pigment { rgb 1 } }
> texture { uv_mapping t_plane scale z*.2 }
>
> rotate -x*5
> translate 18*z
> }
>
> camera { location -z*8 angle 20 }
I created a POV template and posted in p.b.s-f
"For anyone who wants to participate in the CGSphere project mentioned in
p.g "CGSphere!" I have created a POV template attached.
This contains the plane in mesh2 format as well as the sphere in both mesh2
and POV sphere format for reference. The correct viewpoint/angle has been
chosen. The texture for the plane has also been converted to a POV
procedural rather than an image map."
-tgq
-tgq
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"Trevor G Quayle" <Tin### [at] hotmailcom> wrote:
> I created a POV template and posted in p.b.s-f
thank you very much, Trevor!
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"Trevor G Quayle" <Tin### [at] hotmailcom> schreef in bericht
news:web.4565d40ba21c67a0c150d4c10@news.povray.org...
> I created a POV template and posted in p.b.s-f
>
> "For anyone who wants to participate in the CGSphere project mentioned in
> p.g "CGSphere!" I have created a POV template attached.
> This contains the plane in mesh2 format as well as the sphere in both
> mesh2
> and POV sphere format for reference. The correct viewpoint/angle has been
> chosen. The texture for the plane has also been converted to a POV
> procedural rather than an image map."
>
>
Aah! Thank you very much!!!
I started with an obj download which I converted in Poseray. Was not to bad,
except for the right camera settings.. So, yours is better!!
Thomas
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"nemesis" <nam### [at] gmailcom> wrote:
> hey, found a cool site:
>
> http://www.cgsphere.com/
>
> Features nothing but countless user submited stills of CG spheres rendered
> in the most incredible ways. I believe it's part of CGSociety network.
>
> come on, povers! Let's submit some classical "sphere over checkered plane"
> there! :)
Uh oh... is it just me or is the page gone now?
-tgq
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The page loaded here, but it seems the popularity and number of submissions
have taken the creators by surprise: a message new from 2006-11-24 informs
"We have to move the server in the next few days and we expect downtime here
and there. Sorry for that."
i bet it's all fault of povvers and their checkered spheres! :D
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