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1 Aug 2024 02:18:33 EDT (-0400)
  adding a background (Message 1 to 4 of 4)  
From: Cesar
Subject: adding a background
Date: 3 Jun 2006 11:50:00
Message: <web.4481af60f1787fd9d07bd40d0@news.povray.org>
Hi

I'm using POV-Ray to render a video of a simulated airship flight. I modeled
some simple things like a heightfield, an airship, some trees. But the
rendered images don't look good because the background is a simple sky
sphere and it does not look good directly in contact with the heightfield,
which is small and sort of plane (not many bumps). It feels like its a bit
square and on the top of the world :)

What's the simplest way to make the background more realistic? I thought of
a skybox, but I don't know how to handle the textures...


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From: Jim Charter
Subject: Re: adding a background
Date: 3 Jun 2006 12:17:21
Message: <4481b611@news.povray.org>
Cesar wrote:
> Hi
> 
> I'm using POV-Ray to render a video of a simulated airship flight. I modeled
> some simple things like a heightfield, an airship, some trees. But the
> rendered images don't look good because the background is a simple sky
> sphere and it does not look good directly in contact with the heightfield,
> which is small and sort of plane (not many bumps). It feels like its a bit
> square and on the top of the world :)
> 
> What's the simplest way to make the background more realistic? I thought of
> a skybox, but I don't know how to handle the textures...
> 
> 
A quick and dirty answer is to retain the sky_sphere and use fog
along the horizon.


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From: Cesar
Subject: Re: adding a background
Date: 4 Jun 2006 19:10:00
Message: <web.4483681ebe40f797d07bd40d0@news.povray.org>
Hummm... I could try that too. I finally got the skybox right, but the edges
are visible, because of the light effects on the box. I tried adding filter
all 1.0 to the texture, but that made several artifacts visible in the
texture.

How can I make this work?




Jim Charter <jrc### [at] msncom> wrote:
> Cesar wrote:
> > Hi
> >
> > I'm using POV-Ray to render a video of a simulated airship flight. I modeled
> > some simple things like a heightfield, an airship, some trees. But the
> > rendered images don't look good because the background is a simple sky
> > sphere and it does not look good directly in contact with the heightfield,
> > which is small and sort of plane (not many bumps). It feels like its a bit
> > square and on the top of the world :)
> >
> > What's the simplest way to make the background more realistic? I thought of
> > a skybox, but I don't know how to handle the textures...
> >
> >
> A quick and dirty answer is to retain the sky_sphere and use fog
> along the horizon.


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From: M a r c
Subject: Re: adding a background
Date: 5 Jun 2006 03:07:49
Message: <4483d845$1@news.povray.org>

news:web.4483681ebe40f797d07bd40d0@news.povray.org...
> Hummm... I could try that too. I finally got the skybox right, but the
edges
> are visible, because of the light effects on the box. I tried adding
filter
> all 1.0 to the texture, but that made several artifacts visible in the
> texture.
>
> How can I make this work?
>
To make your skybox not more light-dependent, add diffuse 0 ambient 1 to the
finish statement of your sky texture.

Marc


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