POV-Ray : Newsgroups : povray.general : Radiosity + conserve_energy problem Server Time
1 Aug 2024 10:15:21 EDT (-0400)
  Radiosity + conserve_energy problem (Message 1 to 2 of 2)  
From: inio
Subject: Radiosity + conserve_energy problem
Date: 1 Dec 2005 15:20:00
Message: <web.438f5a076f47dd85809584710@news.povray.org>
I'm using POV-Ray to generate a synthetic lightfield for a school project.
I've run into an issue where I wasn't getting bounced light where I
expected it.  After a commenting out a few different things, it seems that
the specific problem involves radiosity samples through objects that are
refractive and reflective with conserve_energy active.

here's renders with conserve_energy on and off:
http://www.inio.org/~inio/radiosity_conserve.gif

and here's the scene file:
http://www.inio.org/~inio/radiosity_conserve.pov

Can this be fixed in the scene file?  If not, is there a source tweak that
could fix it?  I've poked around a bit, but finding the right loop in that
mass of code has repeatedly proven tricky.

If you're wondering, in the real application the "light source" is a sphere
around the scene with a custom pigment on it that samples our incident
lightfield and the scene is a bit more creative ;).


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From: inio
Subject: Re: Radiosity + conserve_energy problem
Date: 2 Dec 2005 00:35:00
Message: <web.438fda01e2c7fff4809584710@news.povray.org>
AHA!  It was ADC bailout causing the problems, not the actual refraction.
Turns out that two radiosity bounces get you just above the default adc
bailout.  Add a little reduction by non-transparent media and it's dead.
turning it down ridiculously small fixed it.


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