POV-Ray : Newsgroups : povray.general : Scene description language raytracing Server Time
31 Oct 2024 12:15:02 EDT (-0400)
  Scene description language raytracing (Message 1 to 4 of 4)  
From: Martin Vilcans
Subject: Scene description language raytracing
Date: 4 Oct 2005 13:40:00
Message: <web.4342be688415cf398c577a5a0@news.povray.org>
I'm a new user to these newsgroups, so I don't know whether something like
this has been done before.

Although I'm a new user to these newsgroups, I'm certainly not a new POV-Ray
user. I tend to pick it up every seven years or so to see what new features
it has.

One cool new feature (new for me that is) is the trace command, which makes
it possible to actually implement a raytracer in the POV-Ray scene
description language itself... I just had to try that, and the result is
viewable here:

http://www.librador.com/index.php?/archives/16-Retro-rendering.html

Comments are welcome!


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From: Skip Talbot
Subject: Re: Scene description language raytracing
Date: 5 Oct 2005 02:32:56
Message: <43437398$1@news.povray.org>
That's a neat novelty use of the Trace function.  I didn't recognize the 
background pattern as paper though.  It would look really cool if you 
"printed" the trace results to a surface that simulated the paper's 
grain with a normal or an isosurface (yikes).  Crumpled paper would be 
even better, and don't forget the feeder holes on the sides.  Something 
like that could bag the IRTC technical merit.  ;)

Skip


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From: Warp
Subject: Re: Scene description language raytracing
Date: 5 Oct 2005 15:42:52
Message: <43442cbc@news.povray.org>
Martin Vilcans <nomail@nomail> wrote:
> One cool new feature (new for me that is) is the trace command, which makes
> it possible to actually implement a raytracer in the POV-Ray scene
> description language itself...

  You don't even need trace() for that, nor even povray's own primitives.

  There's an example in the documentation of a raytracer made with the SDL
(without trace and without primitives other than the flat mesh used to show
the result).

-- 
                                                          - Warp


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From: Martin Vilcans
Subject: Re: Scene description language raytracing
Date: 6 Oct 2005 16:55:00
Message: <web.43458e9067514bea8b5798390@news.povray.org>
Warp <war### [at] tagpovrayorg> wrote:
> Martin Vilcans <nomail@nomail> wrote:
> > One cool new feature (new for me that is) is the trace command, which makes
> > it possible to actually implement a raytracer in the POV-Ray scene
> > description language itself...
>
>   You don't even need trace() for that, nor even povray's own primitives.
>
>   There's an example in the documentation of a raytracer made with the SDL
> (without trace and without primitives other than the flat mesh used to show
> the result).
>

That's true. I guess you just need arrays (which are new to me as well).


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