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Anyone have any reccomendations for a camoflage texture I can throw onto a
military vehicle ( or in my specific case, a battlemech)?
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Barehunter wrote:
> Anyone have any reccomendations for a camoflage texture I can throw onto a
> military vehicle ( or in my specific case, a battlemech)?
>
>
Try playing with the "cells" pattern.
3.5.11.7 in the manual
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> Anyone have any reccomendations for a camoflage texture I can throw onto a
> military vehicle ( or in my specific case, a battlemech)?
There was a short discussion about this on September 27 (2004) in
povray.binaries.images, thread name "Shelter with Military Texture" by
Hans-Werner. It led to the texture posted in povray.text.scene-files on
9/28/2004, thread name "Military texture for Hans-Werner" by Txemi Jendrix.
- Slime
[ http://www.slimeland.com/ ]
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Barehunter <nomail@nomail> wrote:
> Anyone have any reccomendations for a camoflage texture I can throw onto a
> military vehicle ( or in my specific case, a battlemech)?
texture{pigment{color rgb 0 transmit 1}} ;-)
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"Lutz-Peter Hooge" <lpv### [at] gmxde> schreef in bericht
news:4253deb1@news.povray.org...
>
> texture{pigment{color rgb 0 transmit 1}} ;-)
Now, that reminds me of an item recently in Nature (the scientific
magazine). Scientists are seriously searching for something like this. A
cloaking device in fact.
Thomas
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Barehunter wrote:
> Anyone have any reccomendations for a camoflage texture I can throw onto a
> military vehicle ( or in my specific case, a battlemech)?
You could take a peek at megamek (megamek.sourceforge.net); it contains
not only a very good implementation of the BattleTech rules, it also
comes with some camos (look into the data/camo directory).
Yours,
Alexander
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Thomas de Groot <t.d### [at] internlnet> wrote:
> > texture{pigment{color rgb 0 transmit 1}} ;-)
> Now, that reminds me of an item recently in Nature (the scientific
> magazine). Scientists are seriously searching for something like this. A
> cloaking device in fact.
If the density of the thing being cloacked is different from the
density of air, it will be rather difficult to avoid the effects of ior...
Even completely transparent objects are very obvious because of their
ior...
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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Warp wrote:
> Thomas de Groot <t.d### [at] internlnet> wrote:
>>> texture{pigment{color rgb 0 transmit 1}} ;-)
>
>> Now, that reminds me of an item recently in Nature (the scientific
>> magazine). Scientists are seriously searching for something like
>> this. A cloaking device in fact.
>
> If the density of the thing being cloacked is different from the
> density of air, it will be rather difficult to avoid the effects of
> ior...
>
> Even completely transparent objects are very obvious because of
> their ior...
And their surface reflectance and specular properites, or maybe those are as
a result of the difference in ior, I don't know.
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"Warp" <war### [at] tagpovrayorg> schreef in bericht
news:4253fcc0@news.povray.org...
> Thomas de Groot <t.d### [at] internlnet> wrote:
> > > texture{pigment{color rgb 0 transmit 1}} ;-)
>
> > Now, that reminds me of an item recently in Nature (the scientific
> > magazine). Scientists are seriously searching for something like this. A
> > cloaking device in fact.
>
> If the density of the thing being cloacked is different from the
> density of air, it will be rather difficult to avoid the effects of ior...
>
> Even completely transparent objects are very obvious because of their
> ior...
>
If I remember well (I didn't keep the item) they were looking in the
scattering direction.
Thomas
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