> Is there any way to use reflection map in pov ?
You can have one reflection "map" which applies to the whole scene. If you
don't mind seeing it in the background too, then simply this should work
fine:
sky_sphere {
pigment {
image_map {
tga "imagemap.tga"
map_type 1 // this causes the image to be intepreted spherically
interpolate 2
}
}
}
If you don't want it visible in the background, then you can do this
instead:
sphere {
0, 1
// same pigment as above goes here
finish {ambient 1 diffuse 0} // ignores light sources
scale 10000 // this should be large enough
no_image // not visible except in reflections
no_shadow
}
A "spherical" type image can be rendered in POV-Ray using the spherical
camera.
- Slime
[ http://www.slimeland.com/ ]
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