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POV-Ray has no builtin support for NURBS.
sPatch, hamaPatch and JPatch can export their models as meshes of
bicubic patches to POV-Ray. Note that POV-Ray internally tesselates the
patches into triangle-grids (you can adjust the subdivision level with
the u_steps and v_steps parameters), so the rendered image will look
just like it was a triangle-mesh (with all the drawbacks: jaggy shadows,
odd self shadowing, etc.)
The only advantage is that the file-sizes are much smaller when using
bicubic patches.
-sascha
J. F. Miller wrote:
> I have been playing around with blender for a while now, and I'm looking for
> a tool that will let me export NURBS and Bezier Surfaces tp povray as
> mathmatical surfaces and not meshes. Does anyone know of such a tool? If
> not could anybody give me some hints on how I might write one.
>
> Thanks
>
> JFMILLER
>
>
>
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