POV-Ray : Newsgroups : povray.general : PovRay 3.5: Torus Bugs? Predefined Torus different from Isosurface Torus Server Time
1 Nov 2024 03:16:59 EDT (-0400)
  PovRay 3.5: Torus Bugs? Predefined Torus different from Isosurface Torus (Message 1 to 3 of 3)  
From: mephuser
Subject: PovRay 3.5: Torus Bugs? Predefined Torus different from Isosurface Torus
Date: 23 Jan 2005 08:30:00
Message: <web.41f3a63ecfd1521e3d54f5180@news.povray.org>
PovRay 3.5: Torus Bugs? Predefined Torus different from Isosurface Torus

Isosurface Code:

isosurface {
function { f_torus (x,y,z,0.385, 0.37) }
        accuracy 0.001
        threshold 0
        max_gradient 4
contained_by{sphere {0,0.5}}
texture{pigment {White filter 0.7} finish{specular 1}}
}


Predefined Torus Code:

torus{0.385, 0.37}
texture{pigment {White filter 0.7} finish{specular 1}}


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From: "Jérôme M. Berger"
Subject: Re: PovRay 3.5: Torus Bugs? Predefined Torus different from Isosurface Torus
Date: 23 Jan 2005 12:59:05
Message: <41f3e5e9@news.povray.org>
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mephuser wrote:
| contained_by{sphere {0,0.5}}
	Try increasing the radius to at least 0.755 (0.385+0.37).

		Jerome
- --
******************************
*      Jerome M. Berger      *
* mailto:jbe### [at] ifrancecom *
*  http://jeberger.free.fr/  *
******************************
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From: Slime
Subject: Re: PovRay 3.5: Torus Bugs? Predefined Torus different from Isosurface Torus
Date: 23 Jan 2005 13:34:45
Message: <41f3ee45$1@news.povray.org>
> PovRay 3.5: Torus Bugs? Predefined Torus different from Isosurface Torus

In the future, you should include a more detailed description about what
you're seeing compared to what you expect to be seeing. That makes it easier
to diagnose the problem without digging through the source code. Thanks!

 - Slime
 [ http://www.slimeland.com/ ]


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