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> Anyone know how I would go about rendering in an isometric perspective?
You can do that by using an orthographic camera in the right position; try
this:
#declare viewwidth = 3;
camera {
orthographic
location -z
right x*4/3 * viewwidth
up y * viewwidth
look_at 0
rotate 35*x
rotate 45*y
}
light_source {<-.5,.7,-1>*999 rgb 1}
box {0,<1,-1,1> pigment{rgb 1}}
> Does this question even make any sense? Is it a newbie q?
It made sense. It's... borderline, I guess. ;)
- Slime
[ http://www.slimeland.com/ ]
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