POV-Ray : Newsgroups : povray.general : making clay? Server Time
1 Nov 2024 07:28:33 EDT (-0400)
  making clay? (Message 1 to 7 of 7)  
From: windwakr
Subject: making clay?
Date: 6 Dec 2004 16:55:00
Message: <web.41b4d4e7a785e46eb3681bb10@news.povray.org>
How would you make something like clay in povray? Any help is
appreciated.....


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From: Harold
Subject: Re: making clay?
Date: 6 Dec 2004 17:24:48
Message: <41b4dc30$1@news.povray.org>
Do you mean the texture, shape or both? To even try
to answer we'd need to know what kind of clay you
wish to make. Clay is a highly varied material.

H

"windwakr" <nomail@nomail> wrote in message
news:web.41b4d4e7a785e46eb3681bb10@news.povray.org...
> How would you make something like clay in povray? Any help is
> appreciated.....
>
>


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From: Ross
Subject: Re: making clay?
Date: 6 Dec 2004 17:30:53
Message: <41b4dd9d$1@news.povray.org>
"Harold" <bai### [at] 3dculturecom> wrote in message
news:41b4dc30$1@news.povray.org...
>
> Do you mean the texture, shape or both? To even try
> to answer we'd need to know what kind of clay you
> wish to make. Clay is a highly varied material.
>
> H
>
> "windwakr" <nomail@nomail> wrote in message
> news:web.41b4d4e7a785e46eb3681bb10@news.povray.org...
> > How would you make something like clay in povray? Any help is
> > appreciated.....
> >
> >
>
>

ad to that, wet or dry? for wet clay (i'm thinking a wet clay pot in the
progress of being made), maybe try a wee little variable reflection and the
fresnel keyword. when using fresnel in a reflection block, don't forget it
needs an ior statement in an interior block for the object it will be
applied to.


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From: windwakr
Subject: Re: making clay?
Date: 6 Dec 2004 20:35:00
Message: <web.41b507cec434aae1658f8b200@news.povray.org>
"Ross" <rli### [at] everestkcnet> wrote:
> "Harold" <bai### [at] 3dculturecom> wrote in message
> news:41b4dc30$1@news.povray.org...
> >
> > Do you mean the texture, shape or both? To even try
> > to answer we'd need to know what kind of clay you
> > wish to make. Clay is a highly varied material.

Im thinking about a clay character. dry.


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From: Ken
Subject: Re: making clay?
Date: 6 Dec 2004 23:48:48
Message: <41b53630@news.povray.org>
"windwakr" <nomail@nomail> wrote in message
news:web.41b507cec434aae1658f8b200@news.povray.org...
> "Ross" <rli### [at] everestkcnet> wrote:
> > "Harold" <bai### [at] 3dculturecom> wrote in message
> > news:41b4dc30$1@news.povray.org...
> > >
> > > Do you mean the texture, shape or both? To even try
> > > to answer we'd need to know what kind of clay you
> > > wish to make. Clay is a highly varied material.
>
> Im thinking about a clay character. dry.

Keyword: Blobs


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From: ABX
Subject: Re: making clay?
Date: 7 Dec 2004 05:02:19
Message: <grvar01g2lt7oru2puts5p5bdj8fi26flj@4ax.com>
On Mon,  6 Dec 2004 16:53:43 EST, "windwakr" <nomail@nomail> wrote:
> How would you make something like clay in povray?

There was one clay in Neverhood game. See
http://www.animateclay.com/promo27.htm for references.

ABX


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From: Harold Baize
Subject: Re: making clay?
Date: 7 Dec 2004 10:42:15
Message: <41b5cf57@news.povray.org>
"ABX" <abx### [at] abxartpl> wrote

> There was one clay in Neverhood game. See
> http://www.animateclay.com/promo27.htm for references.

Good example, which brings back the question of what he
wants to create. The material (texture) is not too different
from plastic, but what makes it unique is the subtle form
variation produced by being worked into shape by fingers.
That's why I asked if he was interested in the material or
the shape. If he wants to replicate the general form of
claymation figures, then either blobs or sPatch would work,
or perhaps Wings3D if the figures need to be smooth.
For the texture, perhaps with some normals with turbulence
and a slope map added?

H


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