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How would you make something like clay in povray? Any help is
appreciated.....
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Do you mean the texture, shape or both? To even try
to answer we'd need to know what kind of clay you
wish to make. Clay is a highly varied material.
H
"windwakr" <nomail@nomail> wrote in message
news:web.41b4d4e7a785e46eb3681bb10@news.povray.org...
> How would you make something like clay in povray? Any help is
> appreciated.....
>
>
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"Harold" <bai### [at] 3dculturecom> wrote in message
news:41b4dc30$1@news.povray.org...
>
> Do you mean the texture, shape or both? To even try
> to answer we'd need to know what kind of clay you
> wish to make. Clay is a highly varied material.
>
> H
>
> "windwakr" <nomail@nomail> wrote in message
> news:web.41b4d4e7a785e46eb3681bb10@news.povray.org...
> > How would you make something like clay in povray? Any help is
> > appreciated.....
> >
> >
>
>
ad to that, wet or dry? for wet clay (i'm thinking a wet clay pot in the
progress of being made), maybe try a wee little variable reflection and the
fresnel keyword. when using fresnel in a reflection block, don't forget it
needs an ior statement in an interior block for the object it will be
applied to.
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"Ross" <rli### [at] everestkcnet> wrote:
> "Harold" <bai### [at] 3dculturecom> wrote in message
> news:41b4dc30$1@news.povray.org...
> >
> > Do you mean the texture, shape or both? To even try
> > to answer we'd need to know what kind of clay you
> > wish to make. Clay is a highly varied material.
Im thinking about a clay character. dry.
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"windwakr" <nomail@nomail> wrote in message
news:web.41b507cec434aae1658f8b200@news.povray.org...
> "Ross" <rli### [at] everestkcnet> wrote:
> > "Harold" <bai### [at] 3dculturecom> wrote in message
> > news:41b4dc30$1@news.povray.org...
> > >
> > > Do you mean the texture, shape or both? To even try
> > > to answer we'd need to know what kind of clay you
> > > wish to make. Clay is a highly varied material.
>
> Im thinking about a clay character. dry.
Keyword: Blobs
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On Mon, 6 Dec 2004 16:53:43 EST, "windwakr" <nomail@nomail> wrote:
> How would you make something like clay in povray?
There was one clay in Neverhood game. See
http://www.animateclay.com/promo27.htm for references.
ABX
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"ABX" <abx### [at] abxartpl> wrote
> There was one clay in Neverhood game. See
> http://www.animateclay.com/promo27.htm for references.
Good example, which brings back the question of what he
wants to create. The material (texture) is not too different
from plastic, but what makes it unique is the subtle form
variation produced by being worked into shape by fingers.
That's why I asked if he was interested in the material or
the shape. If he wants to replicate the general form of
claymation figures, then either blobs or sPatch would work,
or perhaps Wings3D if the figures need to be smooth.
For the texture, perhaps with some normals with turbulence
and a slope map added?
H
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