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I am attempting to take a uv_mapped object, one that uses an image_map, and
then filter the whole thing, and fill it with media. i.e:
texture{
pigment{
uv_mapped
image_map{
tga "foo.tga"
filter all 1
}
}
}
hollow
interior{
media{
scattering{
1, 5 extinction .5
}
media{
absorbtion 6
}
}
If I use a solid pigment, this is very bright (as it ought to be...). It
works fine with a normal image_map. But when I add uv_mapping it becomes
very dark, and seems to glow from the center, rather than being filled. Is
thre something I am doing wrong?
-S
5TF!
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