POV-Ray : Newsgroups : povray.general : have onions and radials on one object Server Time
15 Nov 2024 05:17:13 EST (-0500)
  have onions and radials on one object (Message 1 to 3 of 3)  
From: ALPHA1
Subject: have onions and radials on one object
Date: 16 Nov 2004 06:45:01
Message: <web.4199e711ec023bfa4b3ac0e10@news.povray.org>
been trying to getting onions and radials on a vase, but haven't had any
luck.

anyone got any ideads or advice on how to implement this ?

thanx : )


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From: Warp
Subject: Re: have onions and radials on one object
Date: 16 Nov 2004 07:41:38
Message: <4199f582@news.povray.org>
ALPHA1 <nomail@nomail> wrote:
> been trying to getting onions and radials on a vase, but haven't had any
> luck.

  Well, you have to go to a grocery shop and...

  But seriously, perhaps you should be more specific about what it is
that you want to do.
  Perhaps what you want to do is possible with 'average' or with
user-defined pattern functions?

-- 
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  - Warp -


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From: Jim Charter
Subject: Re: have onions and radials on one object
Date: 16 Nov 2004 10:24:58
Message: <419a1bca$1@news.povray.org>
ALPHA1 wrote:
> been trying to getting onions and radials on a vase, but haven't had any
> luck.
> 
AVERAGED:

cylinder { 0*y, 1.1*y .4
   pigment {
       average
         pigment_map {
            [1,     onion scale .1
                   pigment_map { [0 rgb 0]
				[.5 rgb 1]
				[1 rgb 0]
		  }
            ]
            [1,     radial frequency 9
                   pigment_map { [0 rgb 0]
				[.5 rgb 1]
				[1 rgb 0]
		  }
            ]
         }

   }
}


NESTED:

cylinder { 0*y, 1.1*y .4
    pigment {
       onion scale .1
       pigment_map {
           [0 rgb 0]
           [.5      radial frequency 9
                    pigment_map { [0 rgb 0]
				[.5 rgb 1]
				[1 rgb 0]
		   }
           ]
           [1 rgb 0]
       }

    }
}


COMBINED AS FUNCTIONS (one variant of many):

#declare pO =
function {  pigment { onion scale .1
                       pigment_map { [0 rgb 0]
                                     [.5 rgb 1]
                                     [1 rgb 0]
		      }
             }
}

#declare pR =
function { pigment { radial frequency 9
                      pigment_map { [0 rgb 0]
			           [.5 rgb 1]
                                    [1 rgb 0]
		     }
            }
}


cylinder { 0*y, 1.1*y .4
    pigment {
        function { pR(x,y,z).grey + pO(x,y,z).grey }

    }
}


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