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I would like to know way you released a win64 version of povray and not one
for Linux, the win64 is in a very beta stage and not work with many
graphics cards, (My card for example.) and I never will use windows just
for work with povray.
but the linux 64 is a great system, very fast, and a final release .
well.
It is I think.
Please, release one linux 64 bit version of povray for work with AMD Athlon
64.
tkz
Marcio Esper
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From: Christoph Hormann
Subject: Re: Way a win64 and not a linux 64 version of povray ?
Date: 30 Jul 2004 06:25:02
Message: <ced7jk$c05$1@chho.imagico.de>
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Panik wrote:
> I would like to know way you released a win64 version of povray and not one
> for Linux, the win64 is in a very beta stage and not work with many
> graphics cards, (My card for example.) and I never will use windows just
> for work with povray.
> but the linux 64 is a great system, very fast, and a final release .
>
> well.
>
> It is I think.
>
> Please, release one linux 64 bit version of povray for work with AMD Athlon
> 64.
The unix/linux source package you can download from
http://www.povray.org/download/ compiles on AMD64 systems without
problems (just like on all other 64bit systems we could test on).
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 06 Jul. 2004 _____./\/^>_*_<^\/\.______
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From: Arne Kleinophorst
Subject: Re: Way a win64 and not a linux 64 version of povray ?
Date: 30 Jul 2004 07:31:23
Message: <410a318b$1@news.povray.org>
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Correct me if i'm wrong, but just because it compiles on the AMD64
doesn't make it a 64bit version, does it?
Arne
Christoph Hormann schrieb:
> Panik wrote:
>
>> I would like to know way you released a win64 version of povray and
>> not one
>> for Linux, the win64 is in a very beta stage and not work with many
>> graphics cards, (My card for example.) and I never will use windows just
>> for work with povray.
>> but the linux 64 is a great system, very fast, and a final release .
>>
>> well.
>>
>> It is I think.
>>
>> Please, release one linux 64 bit version of povray for work with AMD
>> Athlon
>> 64.
>
>
> The unix/linux source package you can download from
> http://www.povray.org/download/ compiles on AMD64 systems without
> problems (just like on all other 64bit systems we could test on).
>
> Christoph
>
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From: Christoph Hormann
Subject: Re: Way a win64 and not a linux 64 version of povray ?
Date: 30 Jul 2004 07:45:02
Message: <cedca5$jor$1@chho.imagico.de>
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Arne Kleinophorst wrote:
> Correct me if i'm wrong, but just because it compiles on the AMD64
> doesn't make it a 64bit version, does it?
No, but the most common compiler on Linux (gcc) produces 64bit code by
default on 64bit systems (and i assume most other compilers do the
same). Building the POV-Ray source package on a AMD64 without
explicitly specifying the -m32 option will result in a 64bit binary.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 06 Jul. 2004 _____./\/^>_*_<^\/\.______
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From: Warp
Subject: Re: Way a win64 and not a linux 64 version of povray ?
Date: 30 Jul 2004 18:05:18
Message: <410ac61e@news.povray.org>
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Arne Kleinophorst <kle### [at] spamdebitelnet> wrote:
> Correct me if i'm wrong, but just because it compiles on the AMD64
> doesn't make it a 64bit version, does it?
And what makes it a 64-bit version?
If povray compiles as a 64-bit binary using gcc in linux if the target
platform is 64-bit, then what else is needed?
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
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Warp <war### [at] tagpovrayorg> wrote:
> Arne Kleinophorst <kle### [at] spamdebitelnet> wrote:
> > Correct me if i'm wrong, but just because it compiles on the AMD64
> > doesn't make it a 64bit version, does it?
>
> And what makes it a 64-bit version?
>
> If povray compiles as a 64-bit binary using gcc in linux if the target
> platform is 64-bit, then what else is needed?
>
> --
> #macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
> [1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
> -1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
I try to compiile but I get error in the last pacage, when I tru render a
glass the poovray return
Tracing Options
Quality: 9
Bounding boxes.......On Bounding threshold: 3
Light Buffer.........On
Vista Buffer.........On Draw Vista Buffer....Off
Antialiasing.........Off
Clock value: 0.000 (Animation off)
0:00:00 Parsing
File: /tmp/kde-iceman/kpovmodelerrU3Khc.pov Line: 4
File Context (5 lines):
sor {
4,
scale
Parse Error: Expected 'numeric expression', scale found instead
Total Scene Processing Times
Parse Time: 0 hours 0 minutes 0 seconds (0 seconds)
Photon Time: 0 hours 0 minutes 0 seconds (0 seconds)
Render Time: 0 hours 0 minutes 0 seconds (0 seconds)
Total Time: 0 hours 0 minutes 0 seconds (0 seconds)
many others objects work norrmal, but this onne not
That I can do to resolve this ?
thank you in advaance.
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From: Christoph Hormann
Subject: Re: Way a win64 and not a linux 64 version of povray ?
Date: 8 Aug 2004 01:00:02
Message: <cf4bvb$1jb$1@chho.imagico.de>
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Panik wrote:
>
> I try to compiile but I get error in the last pacage, when I tru render a
> glass the poovray return
>
> [...]
> File: /tmp/kde-iceman/kpovmodelerrU3Khc.pov Line: 4
> File Context (5 lines):
> sor {
> 4,
>
> scale
> Parse Error: Expected 'numeric expression', scale found instead
> Total Scene Processing Times
What does this have to do with compiling POV-Ray? This obviously is an
error in your scene file.
BTW a spell checker would be strongly advisable for you.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 06 Jul. 2004 _____./\/^>_*_<^\/\.______
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