Hello
I am a newbee in gamedevelopment. I want to use PovRAY to model my 3d
gameobjekts, and I need a parser to load and parse the PovRAY file. Is
there any free parser in C/C++? Any nonfree?
Best regards
Henrik Teinelund
In article <web.3fd425569bd6da3dd11b8e040@news.povray.org>,
"CyberHenke" <hen### [at] swipnetse> wrote:
> I am a newbee in gamedevelopment. I want to use PovRAY to model my 3d> gameobjekts, and I need a parser to load and parse the PovRAY file. Is> there any free parser in C/C++? Any nonfree?
First hit on Google:
http://www.cournia.com/classwork/cpsc805/proj2/
POV2MDL has one:
http://www.tb-software.com/pov2mdl.txt
There are a few others...but nothing that comes anywhere close to a full
implementation. To do that, one would have to rewrite most of POV-Ray
itself.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
From: Andrew
Subject: Re: Parser in C/C++ for PovRay
Date: 8 Dec 2003 13:26:28
Message: <3fd4c254$1@news.povray.org>
> Hello>> I am a newbee in gamedevelopment. I want to use PovRAY to
model my 3d
> gameobjekts, and I need a parser to load and parse the
PovRAY file. Is
> there any free parser in C/C++? Any nonfree?>> Best regards>> Henrik Teinelund
http://tag.povray.org/povQandT/filesQandT.html#povtootherformatsdifficulty
(especially the penultimate paragraph)
I would suggest a re-think if you're after triangle meshes
as the end result. Blender is an example of an open-source
program which would probably suit your requirements. And
there's probably many more - that's just the first one that
sprang to mind.
From: JRG
Subject: Re: Parser in C/C++ for PovRay
Date: 8 Dec 2003 18:06:07
Message: <3fd503df@news.povray.org>
Christopher James Huff wrote:
> In article <web.3fd425569bd6da3dd11b8e040@news.povray.org>,> "CyberHenke" <hen### [at] swipnetse> wrote:> > >>I am a newbee in gamedevelopment. I want to use PovRAY to model my 3d>>gameobjekts, and I need a parser to load and parse the PovRAY file. Is>>there any free parser in C/C++? Any nonfree?> > > First hit on Google:> http://www.cournia.com/classwork/cpsc805/proj2/> > POV2MDL has one:> http://www.tb-software.com/pov2mdl.txt> > There are a few others...but nothing that comes anywhere close to a full > implementation. To do that, one would have to rewrite most of POV-Ray > itself.>
Probably it would be a lot faster to patch POV in order to allow it to
export some sort of binary description of the scene (at least at a
geometrical level) or of a single object (you can always use an union
block to wrap all the geometry of your scene into a single instance).
Given a fixed data format it would be pretty easy for 3rd part
developers to write some sort of conversion utilities. Tessellation
would not be mandatory since a lot of modern 3d program nowadays can
handle "compound objects" such as CSG.
--
Jonathan.
From: Martin
Subject: Re: Parser in C/C++ for PovRay
Date: 8 Dec 2003 20:50:06
Message: <3fd52a4e@news.povray.org>
gmax.
Andrew wrote:
>>Hello>>>>I am a newbee in gamedevelopment. I want to use PovRAY to> > model my 3d> >>gameobjekts, and I need a parser to load and parse the> > PovRAY file. Is> >>there any free parser in C/C++? Any nonfree?>>>>Best regards>>>>Henrik Teinelund> > > > > http://tag.povray.org/povQandT/filesQandT.html#povtootherformatsdifficulty> (especially the penultimate paragraph)> > I would suggest a re-think if you're after triangle meshes> as the end result. Blender is an example of an open-source> program which would probably suit your requirements. And> there's probably many more - that's just the first one that> sprang to mind.> >