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Vince Hunt wrote:
> I'm trying to clip some text with a sphere, but when I do the text is
> hollow.
>
> Shouldn't it be solid?
>
http://tag.povray.org/povQandT/languageQandT.html#hollowobjects
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 25 Oct. 2003 _____./\/^>_*_<^\/\.______
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Vince Hunt <vin### [at] hotmailcom> wrote:
> I'm trying to clip some text with a sphere, but when I do the text is
> hollow.
> Shouldn't it be solid?
Clipping and differencing are two completely different things.
If you want a surface to cover the hole, use difference.
--
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}// - Warp -
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