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rex### [at] yahoocom news:web.3f4db4935416ffcf93d602b70@news.povray.org
> how do i generate a effect that is something like light shining thru the
> surface of the ocean and the light will reflect from the sea base.
Make hole as an hollow object (i.e. box, or plane), give it some normal,
ior, and dispersion media. Then render all with photons and light source
above "sea". I have some sample images on ,my hdd but I must find them.
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
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