|
|
Gilles Tran <tra### [at] inapginrafr> wrote:
> I've used it in the past but when I saw that it didn't change
> anything I just thought that my scene couldn't benefit from it for some
> reason or that the changes were too subtle. The fact that it could have been
> a bug never crossed my mind...
My exact words.
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
Post a reply to this message
|
|
|
|
> Looks like it is one of those features few people use.
I've used it a few times... I think it's just so hard to tell what exact
effect it's having that very few people even noticed if it worked or not.
(It's one of those things that, if it doesn't work, makes you think it's
much more likely that *you're* doing something wrong, then that there's a
bug in the program.)
- Slime
[ http://www.slimeland.com/ ]
Post a reply to this message
|
|
|
|
Thorsten Froehlich's furious key-hammering produced this:
>> I tried using the adc_bailout with PovRay 3.1 and 3.5 for Windows, and in
>> both cases, it didn't matter if I set it to 0 or to 0.99, I always get the
>> same results with reflections and refractions. Is this a bug in the
>> Windows version?
>
> Thanks a lot for reporting this. Really interesting that nobody noticed.
So adc_bailout *was* buggy. Glad to know it's not just me...heh. I tried it
once and thought that I was doing something wrong (as I had never used it
before) and never thought of posting anything on it. Scary.
--
/*^*/light_source{100*<-5,2,-5>2}#macro I(i,n)#while(strlen(i)>=n)#local A=asc(
substr(i,n,1));#local a=asc(substr(i,n+1,1));cylinder{<div(A,8)-12,mod(A,8)-4,4
><div(a,8)-12,mod(a,8)-4,4>,0.1pigment{rgb z}}#local n=n+2;#end#end I("ScUe[]"1
/*<*/)I("mkmtlttk"1)//@_$#!,:<"Thhis polysig brought to you by Ian Burgmyer :)"
Post a reply to this message
|
|
|
|
On Wed, 12 Mar 2003 15:16:46 +0100, Thorsten Froehlich wrote:
> In article <web.3e6e946434b411672a3ff2e70@news.povray.org> , "Retsam"
> <nomail@nomail> wrote:
>
>> I tried using the adc_bailout with PovRay 3.1 and 3.5 for Windows, and in
>> both cases, it didn't matter if I set it to 0 or to 0.99, I always get the
>> same results with reflections and refractions. Is this a bug in the
>> Windows version?
>
> Thanks a lot for reporting this. Really interesting that nobody noticed.
> Looks like it is one of those features few people use. It will be fixed in
> 3.51.
>
> Thorsten
>
>
> ____________________________________________________
> Thorsten Froehlich
> e-mail: mac### [at] povrayorg
>
> I am a member of the POV-Ray Team.
> Visit POV-Ray on the web: http://mac.povray.org
Is it acceptable to add any new features to POV 3.51 or is this just a
bugfix release?
--
light_source#macro G(E)sphere{z+E*y*5e-3.04rotate-z*E*6pigment{rgbt#end{
20*y-10#local n=162;1}#while(n)#local n=n-.3;G(n)x}}G(-n).7}}#end//GregE
Post a reply to this message
|
|