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Hi,
I wrote a simple scene for a heightfield that works in Povray but
when run in MLPov, has a problem opening the .hdr file. The sample
MLPov scenes work so I know both installations are correct and
working together.
Any ideas?
Jim
===================================================================
#version unofficial mlpov 0.8;
#include "colors.inc"
camera{
orthographic
location <0, .275, 0>
right<3.65, 0, 0>
up <0, 3.65, 0>
look_at 0
angle 0
}
global_settings {
radiosity {
pretrace_start 0.08 // start pretrace at this size
pretrace_end 0.04 // end pretrace at this size
count 50 // higher -> higher quality (1..1600) [35]
nearest_count 5 // higher -> higher quality (1..10) [5]
error_bound 1.8 // higher -> smoother, less accurate [1.8]
recursion_limit 3 // how much interreflections are
calculated (1..5+) [3]
low_error_factor .5 // reduce error_bound during last pretrace
step
gray_threshold 0.0 // increase for weakening colors (0..1)
[0]
minimum_reuse 0.015 // reuse of old radiosity samples [0.015]
brightness 1 // brightness of radiosity effects (0..1)
[1]
adc_bailout 0.01/2
normal on // take surface normals into account [off]
}
}
sphere {
0,200
pigment{ image_map{ hdr "campus_probe.hdr" once interpolate 2 map_type 7}
}
finish { ambient 1.0 diffuse 0 }
hollow
}
light_source { < -300, 300, 1>
color rgb < 1.8, 1.8, 1.8 >
parallel
point_at <0,0,0>
}
height_field {
tiff "D:\Eliz\rgbimg1-vf.tif"
pigment {
gradient y
color_map {
[ .0 color rgb< 255,255,255> ]
[ .3 color rgb< 255,255,201> ]
[ .5 color rgb< 247,208,169> ]
[ .7 color rgb< 155,155,101> ]
}
}
translate <-.5, -.5, -.5>
scale < 1, .0333, 1>
rotate < 0, 0, 0>
finish { ambient .00 diffuse 0.003 }
} /* end heightfield */
===================================================================
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Jim wrote:
>Hi,
>
> I wrote a simple scene for a heightfield that works in Povray but
>when run in MLPov, has a problem opening the .hdr file. The sample
>MLPov scenes work so I know both installations are correct and
>working together.
> Any ideas?
Silly question: you got the hdr file in the same folder as your scene?
I personally put all the probes I got into the include folder.
--
Jonathan.
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