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Does anyone know if/where I can find a util that converts SVG (Scalable
Vector Graphics http://www.adobe.com/ ) to POV-Ray's polygons?
And where can I find clear and COMPLETE info about how SVG works? I still
can't completely comprehend SVG code like this: <path i:knockout="Off"
stroke="none"
d="M199.1,71.275c1.4,0.5,1.4,2.1,0.9,3.2c-0.5,1.7-2.1,2.3-3.8,2.2c-44.5-2-83.3,10.5-116.6,35.8c-0.7,0.1-1-0.6-1.1-1.2c-0.8-3,1.5-4.4,3.5-6c32.3-24.7,70-38.3,113.2-34.9L199.1,71.275z"/>
If such a util doesn't exist and I can find good info about SVG I might one
day write a perl script that does the job.
I'm getting tired of converting .ai files to bitmaps and use those (huge)
bitmaps in POV-Ray scenes. Polygons are much faster and more precise than
bitmaps IMHO.
Regards,
Apache
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in news:web.3da05bf41c18dc81c98a52100@news.povray.org Apache wrote:
> And where can I find clear and COMPLETE info about how SVG works?
Complete, maybe not clear enough:
http://www.w3.org/TR/SVG/
Ingo
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Out of curiosity... What are you using those 'huge' bitmaps for in your
POV-Ray scenes?
"Apache" <apa### [at] yahoocom> wrote in message
news:web.3da05bf41c18dc81c98a52100@news.povray.org...
> Does anyone know if/where I can find a util that converts SVG (Scalable
> Vector Graphics http://www.adobe.com/ ) to POV-Ray's polygons?
>
> And where can I find clear and COMPLETE info about how SVG works? I still
> can't completely comprehend SVG code like this: <path i:knockout="Off"
> stroke="none"
>
d="M199.1,71.275c1.4,0.5,1.4,2.1,0.9,3.2c-0.5,1.7-2.1,2.3-3.8,2.2c-44.5-2-83
.3,10.5-116.6,35.8c-0.7,0.1-1-0.6-1.1-1.2c-0.8-3,1.5-4.4,3.5-6c32.3-24.7,70-
38.3,113.2-34.9L199.1,71.275z"/>
>
> If such a util doesn't exist and I can find good info about SVG I might
one
> day write a perl script that does the job.
>
> I'm getting tired of converting .ai files to bitmaps and use those (huge)
> bitmaps in POV-Ray scenes. Polygons are much faster and more precise than
> bitmaps IMHO.
>
> Regards,
> Apache
>
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