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I'm looking for any tutorials on how to create isosurfaces to represent the
shapes I want. I have read the included documentation on isosurfaces that
comes with POV-Ray, but I did not understand it very well. I understand
that the shape is defined by the "function { ... }" line of the isosurface
object, but I did not understand how the specific example functions produce
the images shown attributed to them. Any help with other tutorials on this
matter out there? Thanks.
-Justin Smith
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Wasn't it Justin Smith who wrote:
>I'm looking for any tutorials on how to create isosurfaces to represent the
>shapes I want. I have read the included documentation on isosurfaces that
>comes with POV-Ray, but I did not understand it very well. I understand
>that the shape is defined by the "function { ... }" line of the isosurface
>object, but I did not understand how the specific example functions produce
>the images shown attributed to them. Any help with other tutorials on this
>matter out there? Thanks.
You might try <http://www.econym.demon.co.uk/isotut/>, but some of the
stuff I wrote there has ended up in the documentation, so some of it
won't be new to you.
--
Mike Williams
Gentleman of Leisure
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Mike Williams wrote:
>Wasn't it Justin Smith who wrote:
>>I'm looking for any tutorials on how to create isosurfaces to represent the
>>shapes I want. I have read the included documentation on isosurfaces that
>>comes with POV-Ray, but I did not understand it very well. I understand
>>that the shape is defined by the "function { ... }" line of the isosurface
>>object, but I did not understand how the specific example functions produce
>>the images shown attributed to them. Any help with other tutorials on this
>>matter out there? Thanks.
>
>You might try <http://www.econym.demon.co.uk/isotut/>, but some of the
>stuff I wrote there has ended up in the documentation, so some of it
>won't be new to you.
>
>Mike Williams
>Gentleman of Leisure
>
Thank you. Actually, I found that much easier to understand than the
included documentation. Maybe it was just the way it was written, I don't
know.
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A math book might also help.
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
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