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Hi, guys! Christian again...
Thanks for those guys who guided me in my first message!
(Cocodrile what??!!)
Well, the tittle says it. Media is getting on my nerves!
I tried to make that classic scene: A street light (modelled with Wings3D)
(I meant "Poste de Luz"... a little spanish to you people :)) that casted
light over the street (redundant, right?) with fog, causing a "volume of
light" (at least this is how it is called in MAX) effect. So i created a
transparent box with media. But... the horror: it took about 6 hours to
render a horrible mass of whiteness...
I teawked the parameters, but it got worst! And worst! Tried to turn
"emmiting media" to a very low value, but certainly it became awfuller!
(Of course, used no radiosity... it'd have slowed things down a lot... Am I
right?)
How may i fix that? I'm sure it was the media, because I commented it and
rendered fine.
If it comes fine, that'll be my first post in the images section... well,
got others... but they're too simple.
Well, nothing else. Bye, bye!
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Christian wrote:
> So i created a
> transparent box with media. But... the horror: it took about 6 hours to
> render a horrible mass of whiteness...
>
> I teawked the parameters, but it got worst! And worst! Tried to turn
> "emmiting media" to a very low value, but certainly it became awfuller!
>
> (Of course, used no radiosity... it'd have slowed things down a lot... Am I
> right?)
>
> How may i fix that? I'm sure it was the media, because I commented it and
> rendered fine.
You should not be using emitting media unless it has some reason for
emitting its own light (as in the case of, say, fire). If you're shining
a light through it and you want the light to be visible (as you
indicated in your post), use scattering media.
If you're using MegaPOV or POV 3.5 (and you should be), check the media
documentation for how to set up your media properly.
-Xplo
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