POV-Ray : Newsgroups : povray.general : Argh, sorry.... Server Time
6 Nov 2024 14:26:12 EST (-0500)
  Argh, sorry.... (Message 1 to 2 of 2)  
From: Mike
Subject: Argh, sorry....
Date: 7 Aug 2002 18:15:10
Message: <web.3d519b139d0219df8b0b6f760@news.povray.org>
My long subject line screwed up my post. When I tried to reply to apologize,
the reply went into a new thread with the same problem...the message body
is chopped off.

In my original post I said that meshes will allow in interior_texture
statement, but if even one triangle is textured individually, the entire
back of the mesh reverts to the exterior texture. Would this be considered
a bug?

Sorry again.


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From: Mike
Subject: Re: Argh, sorry....
Date: 7 Aug 2002 20:15:11
Message: <web.3d51b7dea5f7a4908b0b6f760@news.povray.org>
Incidentally, I found another bizarre texture behavior involving triangles:
Render this sample with the scale commented out and then again with it in.
Anyone understand why this happens?

camera{
  perspective
  location <0,1,-10>
}
light_source{
  <5,10,-10>
  color rgb<1,1,1>
}
triangle{
  <-1,-1,0> <1,-1,0> <0,1,0>
  texture{pigment{color rgb<1,0,0>}}
  interior_texture{pigment{color rgb<0,1,0>}}
  rotate <0,180,0>
  //scale  <1,1,1>
}


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