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5 Nov 2024 18:27:35 EST (-0500)
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From: kulfoniasty
Subject: Disco mirrored sphere
Date: 12 Mar 2003 14:58:16
Message: <3e6f9158@news.povray.org>
Hello !!
I have a problem with my sphere. I put on it little boxes with maximum
reflection, but it doesn't reflect the light, but objects around, is it
possible to make it to reflect the light ??? I hope it's clear what I've
written . Thank's for the help~!!!


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From: ABX
Subject: Re: Disco mirrored sphere
Date: 12 Mar 2003 15:02:06
Message: <ve4v6vc6d0a19mr8ugrb4bdec86nn30qr9@4ax.com>
On Wed, 12 Mar 2003 20:58:19 +0100, "kulfoniasty" <kul### [at] wppl> wrote:
> Hello !!
> I have a problem with my sphere. I put on it little boxes with maximum
> reflection, but it doesn't reflect the light, but objects around, is it
> possible to make it to reflect the light ??? I hope it's clear what I've
> written . Thank's for the help~!!!

Czesc Kulfoniasty, ciekawe imie ;-)

Look for "photons" in documentation

ABX


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From: Slime
Subject: Re: Disco mirrored sphere
Date: 12 Mar 2003 19:38:38
Message: <3e6fd30e@news.povray.org>
> I have a problem with my sphere. I put on it little boxes with maximum
> reflection, but it doesn't reflect the light, but objects around, is it
> possible to make it to reflect the light ??? I hope it's clear what I've
> written . Thank's for the help~!!!

It's not 100% clear what you mean; there are two interpretations of your
question:

1. You want the light to reflect off the reflective object and hit nearby
objects, making those objects brighter. The solution to this problem is
photons, as ABX mentioned in his reply.

2. You want the reflective object to have bright spots where the light is
reflecting into the camera. The solution to this is specular highlights.
Look up "specular" and "roughness" in the documentation.

 - Slime
[ http://www.slimeland.com/ ]


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From: kulfoniasty
Subject: Re: Disco mirrored sphere
Date: 13 Mar 2003 00:49:44
Message: <3e701bf8@news.povray.org>

news:3e6fd30e@news.povray.org...
> > I have a problem with my sphere. I put on it little boxes with maximum
> > reflection, but it doesn't reflect the light, but objects around, is it
> > possible to make it to reflect the light ??? I hope it's clear what I've
> > written . Thank's for the help~!!!
>
> It's not 100% clear what you mean; there are two interpretations of your
> question:
>
> 1. You want the light to reflect off the reflective object and hit nearby
> objects, making those objects brighter. The solution to this problem is
> photons, as ABX mentioned in his reply.
>

that's essential to my problem, but I still don't know how to use it :(  can
You give me any example ??


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From: ABX
Subject: Re: Disco mirrored sphere
Date: 13 Mar 2003 01:59:26
Message: <eia07vsqtb0rg2m43pg5dn5mq7dqavft5b@4ax.com>
On Thu, 13 Mar 2003 06:49:56 +0100, "kulfoniasty" <kul### [at] wppl> wrote:
> The solution to this problem is photons.
>
> that's essential to my problem, but I still don't know how to use it :(  can
> You give me any example ??

First tell us, what you do not understand from chapter "6.10  Photons" in
documentation and from samples included in package in folder
$(POV35)/scenes/ . There is 12 files with keyword 'photons' - in particular
look at:
scenes\lights\phot_met_glass.pov
scenes\lights\dispersion_photons.pov
scenes\lights\glassthing.pov

ABX


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