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In article <3fb25e30@news.povray.org>, Tom Melly wrote:
> I'm not sure how much you want to play around with these suggestions, or how
> much additional help you want, but by all means ask for further
> clarification/examples.
No, your answers were precisely what I'd hoped for. I just
wanted to ask if I was missing out on The Easy Way(tm).
> Oh, BTW, you're going to hell iirc -
> http://www.chick.com/reading/tracts/0046/0046_01.asp
Hilarious.
--
If riding in an airplane is flying, then riding in a boat is swimming.
50 jumps, 15.0 minutes of freefall, 31.3 ff vertical miles.
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"Jettero Heller" <pov### [at] voltar-confed org> wrote in message
news:slr### [at] corky voltar-confed org...
> OK, yeah, I'm a nerd,
I must be a closet nerd then.
> I wish to make resonably good overhead maps using pov. Does
> anyone have any macros for this? It shouldn't be a difficult
> puzzle.
I haven't played for years, but last year I started thingking about POV's
potential for creating maps. I created a couple unfinished macros to test
the idea. The macros provided nice results but are RAM and CPU intensive. To
make a long story short, you define a map one hex shapped cell at a time.
Parameters can be set for different soild types, vegetation, water, rocks,
etc....
I will dig them out tomorrow and render a test image for you. If you are
interested in the results, I'll be more thatn happy to give the macros to
you.
Tim
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Jettero Heller wrote:
> OK, yeah, I'm a nerd,
>
> I wish to make resonably good overhead maps using pov.
Hay, I'm with you there. That is the main reason that I started using
POV.
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"Jettero Heller" <pov### [at] voltar-confed org> wrote in message
news:slr### [at] corky voltar-confed org...
> No, your answers were precisely what I'd hoped for. I just
> wanted to ask if I was missing out on The Easy Way(tm).
>
But with the hard way you get James Woods (yay!).
BTW one thing I don't think I mentioned is that you probably want an
orthographic camera....
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I posted an image in p.b.i of map generated with the macros.
Merrin
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> I will dig them out tomorrow and render a test image for you. If you are
> interested in the results, I'll be more thatn happy to give the macros to
> you.
They actually look pretty slick imho. So I'd love a copy.
Though, 3rd edition D&D is squares instead of hexes -- eight
people can surround someone.
> the idea. The macros provided nice results but are RAM and CPU intensive. To
I'm curious to see why. It doesn't seem like it should be...
--
If riding in an airplane is flying, then riding in a boat is swimming.
50 jumps, 15.0 minutes of freefall, 31.3 ff vertical miles.
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In article <3fb2c22d@news.povray.org>, Arthur Flint wrote:
> Hay, I'm with you there. That is the main reason that I started using
> POV.
And did you succeed in making some?
--
If riding in an airplane is flying, then riding in a boat is swimming.
50 jumps, 15.0 minutes of freefall, 31.3 ff vertical miles.
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Would you like me to modify the code to support squares instead of Hexes?
"Jettero Heller" <pov### [at] voltar-confed org> wrote in message
news:slr### [at] corky voltar-confed org...
> OK, yeah, I'm a nerd,
>
> I wish to make resonably good overhead maps using pov. Does
> anyone have any macros for this? It shouldn't be a difficult
> puzzle.
>
> I'm actually hoping someone's already done all the work for me,
> but that my google searches have failed because I'm incompetant
> at them.
>
> And if I'm writing it from scratch, I have identified three basic
> problems in this very easy assignment.
>
> Problem 1 is figuring out terragen or worldmap or whatever so I
> can make some terrain. I'm not really sure how to import things
> I make in either of those ... So this step is the most
> challenging.
>
> Problem 2 is how to place objects on the surface of the
> heightfields (or whatever). That shouldn't be too hard.
>
> And Problem 3 is how to place the grid over the map. Just
> thin cylinders? Is that a good way?
>
>
>
> --
> If riding in an airplane is flying, then riding in a boat is swimming.
> 50 jumps, 15.0 minutes of freefall, 31.3 ff vertical miles.
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That'd be great actually. What sort of inputs do the macros
take? I'm thinking of a very simple GTK tile editor that I could
use to feed data to your macros...
Could have the whole thing working great by the end of the
weekend.
In article <3fb562a7@news.povray.org>, Merrin wrote:
> Would you like me to modify the code to support squares instead of Hexes?
--
If riding in an airplane is flying, then riding in a boat is swimming.
50 jumps, 15.0 minutes of freefall, 31.3 ff vertical miles.
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Merrin-
I too would be interested in the macros. My brother-in-law is running a D&D
game that would benifit from some improved maps. Also it would be
interesting to see how you did it.
Zero
Merrin wrote:
>Would you like me to modify the code to support squares instead of Hexes?
>
>
>"Jettero Heller" <pov### [at] voltar-confed org> wrote in message
>news:slr### [at] corky voltar-confed org...
>> OK, yeah, I'm a nerd,
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