POV-Ray : Newsgroups : povray.general : Samuel Benge's Isosurface tutorial back online. Server Time
7 Nov 2024 02:24:25 EST (-0500)
  Samuel Benge's Isosurface tutorial back online. (Message 1 to 8 of 8)  
From: Steve
Subject: Samuel Benge's Isosurface tutorial back online.
Date: 16 May 2002 13:11:12
Message: <slrnae7q19.mg5.steve@zeropps.org.uk>
I've put Samuel Benge's Isosurface Tutorial on line with a few minor 
amendments. 

http://www.zeropps.uklinux.net/isotut/

And a zipped copy for download should you want it:

http://www.zeropps.uklinux.net/isotut/isotut.zip   (168K)

In the near future I hope to do a 3.5 compliant update and add some more
depth to Samuel's tutorial which has served us so well over the years.  

-- 
%HAV-A-NICEDAY                    email mailto:ste### [at] zeroppsuklinuxnet
Steve                                web http://www.zeropps.uklinux.net/
                                             or http://start.at/zero-pps
  6:07pm  up 27 days, 14:49,  1 user,  load average: 1.05, 1.02, 1.00


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From:
Subject: Re: Samuel Benge's Isosurface tutorial back online.
Date: 16 May 2002 13:25:50
Message: <tpq7eustck42asnoh0r879os9dlnlhnvb4@4ax.com>
On 16 May 2002 13:11:12 -0400, Steve <ste### [at] zeroppsuklinuxnet> wrote:
> I've put Samuel Benge's Isosurface Tutorial on line with a few minor 
> amendments. 
>
> http://www.zeropps.uklinux.net/isotut/

failed image http://www.zeropps.uklinux.net/isotut/iso0.gif in
http://www.zeropps.uklinux.net/isotut/iso_tutorial1.html

ABX


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From: Steve
Subject: Re: Samuel Benge's Isosurface tutorial back online.
Date: 16 May 2002 18:43:55
Message: <slrnae8dgb.mtj.steve@zeropps.org.uk>

> On 16 May 2002 13:11:12 -0400, Steve <ste### [at] zeroppsuklinuxnet> wrote:
>> I've put Samuel Benge's Isosurface Tutorial on line with a few minor 
>> amendments. 
>>
>> http://www.zeropps.uklinux.net/isotut/
> 
> failed image http://www.zeropps.uklinux.net/isotut/iso0.gif in
> http://www.zeropps.uklinux.net/isotut/iso_tutorial1.html
> 
> ABX

Yes that one was missing from the set I received. 

-- 
sphere{z*5,1pigment{rgb.5}finish{reflection.3specular.5}}box{<-50,-3,-50>
<50,-2,50>pigment{checker/*\__\\__/  * \_\\__*/scale 2}finish{ambient.7}}
light_source/*__\\__\\__\\__\\__\(    ~ )\__\\__\\__\\__\\*/{<2,5,1>*4,1} 
/*\\__\\__\\__\\__\\__\\__\\__\\__\~  -/__\\__\\__\\__\\__\\*//* Steve */


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From: Alan Kong
Subject: Re: Samuel Benge's Isosurface tutorial back online.
Date: 16 May 2002 22:27:52
Message: <hhq8eucik71u5gamskd8lodu3e455ajcoa@4ax.com>
On 16 May 2002 18:43:55 -0400 Steve wrote:

>Yes that one was missing from the set I received.

  I checked my archive and I don't have iso0.gif, either, Steve.

-- 
Alan
ako### [at] povrayorg
a k o n g <at> p o v r a y <dot> o r g


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From: Steve
Subject: Re: Samuel Benge's Isosurface tutorial back online.
Date: 17 May 2002 06:58:55
Message: <slrnae9ogp.omg.steve@zeropps.org.uk>
On Thu, 16 May 2002 19:26:39 -0700, Alan Kong wrote:
> On 16 May 2002 18:43:55 -0400 Steve wrote:
> 
>>Yes that one was missing from the set I received.
> 
>   I checked my archive and I don't have iso0.gif, either, Steve.
> 

Christof has now sent me the file and I'll add it some time today. 

Thanks to all who helped. 

-- 
sphere{z*5,1pigment{rgb.5}finish{reflection.3specular.5}}box{<-50,-3,-50>
<50,-2,50>pigment{checker/*\__\\__/  * \_\\__*/scale 2}finish{ambient.7}}
light_source/*__\\__\\__\\__\\__\(    ~ )\__\\__\\__\\__\\*/{<2,5,1>*4,1} 
/*\\__\\__\\__\\__\\__\\__\\__\\__\~  -/__\\__\\__\\__\\__\\*//* Steve */


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From: Lieut Data
Subject: Re: Samuel Benge's Isosurface tutorial back online.
Date: 21 May 2002 13:07:58
Message: <3cea7eee$1@news.povray.org>
New to isosurfaces here, great tutorial... one question, (in Povray 3.5),
why does this source code render the side of the iso with a weird effect?
(It seems dependant on the position of the camera... )

#include "textures.inc"
#include "colors.inc"

camera {location <2, 2, -5> look_at <0, 0, 0>}

light_source {<-5, 3, -6> 1}
light_source {<5, 3, -6> 1}

isosurface{
 function{ x+y-z }
 threshold 1
 contained_by{ box{ <-1,-1,-1>,<1,1,1> } }

 texture {pigment {rgb<1, .5, .3>}}
}


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From: Mike Williams
Subject: Re: Samuel Benge's Isosurface tutorial back online.
Date: 21 May 2002 14:45:50
Message: <Zbp9rDAKVp68Ewrq@econym.demon.co.uk>
Wasn't it Lieut_Data who wrote:
>New to isosurfaces here, great tutorial... one question, (in Povray 3.5),
>why does this source code render the side of the iso with a weird effect?
>(It seems dependant on the position of the camera... )
>
>#include "textures.inc"
>#include "colors.inc"
>
>camera {location <2, 2, -5> look_at <0, 0, 0>}
>
>light_source {<-5, 3, -6> 1}
>light_source {<5, 3, -6> 1}
>
>isosurface{
> function{ x+y-z }
> threshold 1
> contained_by{ box{ <-1,-1,-1>,<1,1,1> } }
>
> texture {pigment {rgb<1, .5, .3>}}
>}

Read the warning message that you get in the message window. It says
that you may have holes since you have set max_gradient too low. That
weird is the holes.

In MegaPOV you could often get away with using the default value for
max_gradient, but in POV 3.5 you nearly always need to set a higher
value.

-- 
Mike Williams
Gentleman of Leisure


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From: Lieut Data
Subject: Re: Samuel Benge's Isosurface tutorial back online.
Date: 21 May 2002 16:20:00
Message: <3ceaabf0@news.povray.org>
> Read the warning message that you get in the message window. It says
> that you may have holes since you have set max_gradient too low. That
> weird is the holes.
>
> In MegaPOV you could often get away with using the default value for
> max_gradient, but in POV 3.5 you nearly always need to set a higher
> value.

Voila! Thanx


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