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I have a mesh2 that only lists vertices, faces and uv.
I want to render it smooth using what I consider the default or implied
normals, that is, a verts normal is the sum of normals of the faces that
use the vert.
Is there keyword or some way to tell pov to do this or do I need to
calculate it myself? -few
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Lazarus Plath <qqa### [at] yahoocom> wrote:
> Is there keyword or some way to tell pov to do this
No. Perhaps pov4 will, but that's something far in the future.
> or do I need to calculate it myself?
Try the surface subdivision suite macros (googe should find them).
IIRC they had something like what you want.
--
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}// - Warp -
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