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25 Dec 2024 01:32:58 EST (-0500)
  Using trace() and rotation... (Message 1 to 3 of 3)  
From: Artemia Salina
Subject: Using trace() and rotation...
Date: 1 Jul 2006 23:53:54
Message: <pan.2006.07.02.03.53.53.923691@sheayright.com>
Assuming a sphere at <0,0,0> and using it as the object being traced, how
would I rotate other objects placed on its surface so that they are
radiating directly outward from <0,0,0>?

Thanks!


P.S. For an example image of what I'm trying to do, see p.b.i for
the posting "Playing with Monsters"

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From: Warp
Subject: Re: Using trace() and rotation...
Date: 2 Jul 2006 02:28:00
Message: <44a76770$1@news.povray.org>
Artemia Salina wrote:
> Assuming a sphere at <0,0,0> and using it as the object being traced, how
> would I rotate other objects placed on its surface so that they are
> radiating directly outward from <0,0,0>?

   Tracing a sphere is overkill. In order to place an object on the
surface of a origin-centered sphere, just put it eg. on the x axis
at a distance equal to the radius of the sphere and rotate it around
two axes. The object will automatically rotate appropriately.

   But the answer to your question is the Reorient_Trans() in
transforms.inc.


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From: Artemia Salina
Subject: Re: Using trace() and rotation...
Date: 2 Jul 2006 03:42:23
Message: <pan.2006.07.02.07.42.23.304113@sheayright.com>
On Sun, 02 Jul 2006 09:28:01 +0300, Warp wrote:

> Artemia Salina wrote:
>> Assuming a sphere at <0,0,0> and using it as the object being traced, how
>> would I rotate other objects placed on its surface so that they are
>> radiating directly outward from <0,0,0>?
> 
>    Tracing a sphere is overkill. In order to place an object on the
> surface of a origin-centered sphere, just put it eg. on the x axis
> at a distance equal to the radius of the sphere and rotate it around
> two axes. The object will automatically rotate appropriately.
> 
>    But the answer to your question is the Reorient_Trans() in
> transforms.inc.

Thanks Warp,

I'm populating the entire surface of the object (the sphere was an example).
I'll read up on Reorient_Trans.


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