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> does anybody know how conic sweep for prism
> exactly works ? ( Trying to do an opengl preview ) The
> result ( with pov ) seems smaller than expected...
As far as I remember, the documentation explains it fairly thoroughly. It
might be in two places in the documentation, because some shapes are covered
once in the "reference" section and once in the "tutorial" section, so make
sure to check out the tutorials because that's where I learned it from.
The important point is that the "point" of the cone will always appear at y
= 0, IIRC.
- Slime
[ http://www.slimeland.com/ ]
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