|
|
On Thu, 15 May 2003 09:09:42 -0400, "Greg M. Johnson" <gregj:-)565### [at] aolcom>
wrote:
> I had a scene file where focal blur did not behave as I expected after a
> camera transform.
>
> camera{
> location -z look_at 0
> transform{Gregs_camera_transform}
> }
>
> Where Gregs_camera_transform is a function of splines which determine look
> at & position as a function of clock. It needs to be a transform because
> I'm using the same transform on my captions.
If it is a transform than you can just use
camera{
location -z look_at vtransform(<0,0,0>,Gregs_camera_transform)
}
> Then I tried to add focal blur and did not get at all what I expected.
> Could someone who understands how the camera works tell me exactly how you'd
> add focal blur to the above syntax?
I have no idea what your transformation is exactly but it can be important that
(what I see in sources) transformation is not applied to focal_blur parameters.
Perhaps transformation should be also added to normal of camera.
ABX
Post a reply to this message
|
|