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Hi,what exacly should be camera settings to generate an isometric image,
but with pixel-art lines like :
##
##
##
##
## (in ascii-art)
as described at http://rhysd.syntesis.org/tutorial/chapter2point2.html
Such line has not 30 degrees, but about ~26.565, and is used when hand-
painting isometric image because it is easy to create - 2 pixels left, then
one 1 pixel down and repeat.
camera { orthographic
up y right x*(image_width/image_height)
angle 45/1000
location 150*1000 // 150 is a distance of camera - image scale
look_at 0
}
light_source { 500 rgb 1 }
plane { y,0 pigment{checker scale 50} }
Example at - http://www.raf256.com/3d/povray/topic/20040816_01_isometric/
--
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics
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Rafal 'Raf256' Maj wrote:
camera {
orthographic
up y right x*(image_width/image_height)
angle 45/1000
location x
rotate < 0, 0, 30 >
rotate < 0, 45, 0 >
scale 150*1000 * sqrt(3)
look_at 0
}
light_source { 500 rgb 1 }
plane { y,0 pigment { checker scale 50 } }
Ayekaramba
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