POV-Ray : Newsgroups : povray.general : Isometric projection? Server Time
15 Nov 2024 13:23:59 EST (-0500)
  Isometric projection? (Message 1 to 2 of 2)  
From: Rafal 'Raf256' Maj
Subject: Isometric projection?
Date: 16 Aug 2004 13:50:10
Message: <Xns9547CA2F1D3AFraf256com@203.29.75.35>
Hi,what exacly should be camera settings to generate an isometric image, 
but with pixel-art lines like :

##
  ##
    ##
      ##
        ##   (in ascii-art)

as described at http://rhysd.syntesis.org/tutorial/chapter2point2.html

Such line has not 30 degrees, but about ~26.565, and is used when hand-
painting isometric image because it is easy to create - 2 pixels left, then 
one 1 pixel down and repeat.



 
camera { orthographic
  up y  right x*(image_width/image_height)
  angle 45/1000 
  location 150*1000 // 150 is a distance of camera - image scale
  look_at 0
}  
light_source { 500 rgb 1 }
plane { y,0 pigment{checker scale 50} }




Example at - http://www.raf256.com/3d/povray/topic/20040816_01_isometric/

-- 
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics


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From: Ayekaramba
Subject: Re: Isometric projection?
Date: 1 Sep 2004 14:20:15
Message: <413612df$1@news.povray.org>
Rafal 'Raf256' Maj wrote:





camera {
   orthographic
   up y  right x*(image_width/image_height)
   angle 45/1000
   location x

   rotate < 0, 0, 30 >
   rotate < 0, 45, 0 >
   scale 150*1000 * sqrt(3)

   look_at 0
}

light_source { 500 rgb 1 }
plane { y,0 pigment { checker scale 50 } }


Ayekaramba


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