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ssh### [at] rexnetnet news:4074cc23$1@news.povray.org
>> > The images are of a series of thin translucent boxes with small
>> > spaces between each. The effect of added opacity for each added
>> > layer is realistic,
>> > until it gets to the fifth layer, where the completely opaque dark
>> > rectangles appear. <snip>
>> Try this at the top of your scene file:
> That's it! Thank you very much! I don't think I would have ever
> figured it out on my own. I had to move it to 15 to get the desired
> results. Steve
Btw, adc_bailout was fixed in 3.6 beta and/or will it be in 3.6 final?
It was a quite serious time-wasting bug IMHO.
PS. please do not top-post, answare *below* quote of post to with are You
answearing.
--
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics
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Rafal 'Raf256' Maj wrote:
> Btw, adc_bailout was fixed in 3.6 beta and/or will it be in 3.6 final?
> It was a quite serious time-wasting bug IMHO.
Couldn't possibly answer that. In fact, I didn't know there was a bug! I
hope this means rendering many layers of transparent objects (or
multiple reflections) will be made faster.
> PS. please do not top-post, answare *below* quote of post to with are You
> answearing.
There are advantages to answering both ways, depending on how many
statements I'm replying to.
-Samuel Benge
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Rafal 'Raf256' Maj wrote:
> ssh### [at] rexnetnet news:4074cc23$1@news.povray.org
<snip />
> Btw, adc_bailout was fixed in 3.6 beta and/or will it be in 3.6 final?
> It was a quite serious time-wasting bug IMHO.
>
> PS. please do not top-post, answare *below* quote of post to with are You
> answearing.
^^^^^^^^^^^^^^
He wasn't using naughty words in his answer! :-P
--
Respectfully,
Dan P
http://<broken link>
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stb### [at] hotmailcom news:407### [at] hotmailcom
>> Btw, adc_bailout was fixed in 3.6 beta and/or will it be in 3.6
>> final? It was a quite serious time-wasting bug IMHO.
> Couldn't possibly answer that. In fact, I didn't know there was a bug!
> I hope this means rendering many layers of transparent objects (or
> multiple reflections) will be made faster.
Bug was that transparency / reflection was unnesesarly shooted even if
resulting color changes would be smaller then 1/256 (so they would not be
notacible in image). (I think even 1/64 is a good limit).
So if You set max_trace_level to 100 because in few space You have 100
boxes in each other, transparent, it will not only use 100 rays / pixel
there, but laso it will use it every else, so most reflective-seeing-
reflective surface will render 100 times slower, even if reflection is 0.1
and final step of rendering each pixel will "result in only change like
+/- 0.000000000000000000000000000000000000000000000000000000001 rgb ;)
>> PS. please do not top-post, answare *below* quote of post to with are
>> You answearing.
> There are advantages to answering both ways, depending on how many
> statements I'm replying to.
Sorry, wrong word ;)
--
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics
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In povray.general Samuel Benge <stb### [at] hotmailcom> wrote:
> > PS. please do not top-post, answare *below* quote of post to with are You
> > answearing.
> There are advantages to answering both ways, depending on how many
> statements I'm replying to.
Quoting properly is an art. But it's an art which everyone should master,
in my opinion. It makes your articles more readable and better organized.
Some people seem to lack the notion of being able to *edit* quotes.
By editing I don't mean changing them (which you *never* should do,
heaven forbid!), but to remove irrelevant parts in order to make the
quotes as short and clear as possible (but of course you shouldn't remove
relevant parts of the quote in such way that it may change the meaning of
what you leave).
Answering to an article should usually look like this:
> Original statement
Answer to that statement
> Another original statement
Answer to this one.
etc.
That is, quote first, answer then (not the other way around), and
answer to each point separately, not to everything in a single block
of text.
Don't quote too much. Quoting too much is specially bad if you are
answering to a single statement among tens of others. As said before,
remove unnecessary quotes until you have the essential part. Sometimes
people use "[snip]" or "[xyz removed]" or something similar to indicate
that more essential (but long) parts were removed (and that the reader
should refer to the original article if he wants to know).
Sometimes you might even want to not to quote anything at all.
This is specially true when the original article is longish and you
are answering to the whole idea in it, not to any specific statement
inside it. If people want to know what you are answering to, they can
go one article back in the thread to see it.
--
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}// - Warp -
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"A: Top posters.
Q: What is the most annoying thing on Usenet?"
that about sums it up :)
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
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"Warp" <war### [at] tagpovrayorg> wrote in message
news:40751fbb@news.povray.org...
-Shay
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Zeger Knaepen once wrote:
> "A: Top posters.
> Q: What is the most annoying thing on Usenet?"
>
> that about sums it up :)
>
> cu!
Whoops, didn't know it was *that* annoying! I'll clean up my act :)
-Samuel Benge
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Program ended abnormally on 08/04/2004 05:47, Due to a catastrophic Warp error:
> In povray.general Samuel Benge <stb### [at] hotmailcom> wrote:
>
>>>PS. please do not top-post, answare *below* quote of post to with are You
>>>answearing.
>
>
>>There are advantages to answering both ways, depending on how many
>>statements I'm replying to.
>
>
> Quoting properly is an art. But it's an art which everyone should master,
> in my opinion. It makes your articles more readable and better organized.
>
> Some people seem to lack the notion of being able to *edit* quotes.
> By editing I don't mean changing them (which you *never* should do,
> heaven forbid!), but to remove irrelevant parts in order to make the
> quotes as short and clear as possible (but of course you shouldn't remove
> relevant parts of the quote in such way that it may change the meaning of
> what you leave).
I think people are overly conscious about trimming posts because they don't want
you to start raping their families. ;-P
All humor aside, good explanation.
[snippage]
--
/*Francois Labreque*/#local a=x+y;#local b=x+a;#local c=a+b;#macro P(F//
/* flabreque */L)polygon{5,F,F+z,L+z,L,F pigment{rgb 9}}#end union
/* @ */{P(0,a)P(a,b)P(b,c)P(2*a,2*b)P(2*b,b+c)P(b+c,<2,3>)
/* videotron.ca */}camera{orthographic location<6,1.25,-6>look_at a }
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Unless it is on Jeopardy, or a classic
Johnny Carson Karnak joke. ;-)
A: Jack Nicholson, Bill Clinton, and Jerry Brown.
Q: Name a joker, a smoker, and a midnight toker."
Harold
"Zeger Knaepen" <zeg### [at] studentkuleuvenacbe> wrote in message
news:407526b4$1@news.povray.org...
> "A: Top posters.
> Q: What is the most annoying thing on Usenet?"
>
> that about sums it up :)
>
> cu!
> --
> camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local
C=0
> ;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local
C=C+1
> ;#end#end
L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
> <.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK
http://www.povplace.be.tf
>
>
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