POV-Ray : Newsgroups : povray.general : HDI colors Server Time
2 Nov 2024 17:19:25 EDT (-0400)
  HDI colors (Message 1 to 1 of 1)  
From: Rafal 'Raf256' Maj
Subject: HDI colors
Date: 3 Feb 2004 03:28:29
Message: <Xns94846093A11E9raf256com@203.29.75.35>
How can I easily modyfi colors in HDRI image?

More exacly - I can not have 100% white background in render, so I want to 
convert RGB > .95 .95 .95   into   .95 .95 .9x  so that bright white will 
became bright-blue.

If there isnt any other way I can postprocess final image, but maybe...

Btw - it would be greate to specify in addition to

no_image / no_reflection / no_shadow a parameter no_radiosity and 
only_radiosity 

that will allow i.e. to create extreamly bright object (for radiosity 
calculations) that yet will not be so bright when looking at it 

// to lightup sorroundings:
  sphere { 0 1 finish { ambient 10000 } only_radiosity } 

// this will be visible
  object { MyLamp texture {...} no_radiosity } 

I assume that sphere is a little bigger then lamp so lamp will not block 
it, but maybe an additional no_radiosity_shadow would also help ?

  object { MyLamp texture {...} no_radiosity no_radiosity_shadow } 



-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.