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From: incognito
Subject: working in this field professionally
Date: 18 Dec 2003 01:15:01
Message: <web.3fe145065e127c67782520640@news.povray.org>
Hi,

I was introduced to POV-ray last month through a course I took and have
relatively familiar with it. (I spent quite a lot of time on a project I
was assigned). I was wondering if someone could tell me how you can enter
this field professionally? What kind of training is necessary? Is it
absolutely necessary to have an MS degree in graphics? I have faced a
tremendous amount of adversity (which I won't get into lengthy explanation
of) at the university that I took the course at and would prefer *not* to
continue to pursue studies there.

Thanks for your suggestions/ideas for me. Really need any insights.


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From: Giuseppe Luigi Punzi
Subject: Re: working in this field professionally
Date: 18 Dec 2003 07:27:17
Message: <3fe19d25$1@news.povray.org>
incognito wrote:
> Hi,
> 
> I was introduced to POV-ray last month through a course I took and have
> relatively familiar with it. (I spent quite a lot of time on a project I
> was assigned). I was wondering if someone could tell me how you can enter
> this field professionally? What kind of training is necessary? Is it
> absolutely necessary to have an MS degree in graphics? I have faced a
> tremendous amount of adversity (which I won't get into lengthy explanation
> of) at the university that I took the course at and would prefer *not* to
> continue to pursue studies there.
> 
> Thanks for your suggestions/ideas for me. Really need any insights.
> 
> 

Hello, where are you from?
But you speak about Use pov for professional works or Design 3D in general?


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From: Tim Nikias v2 0
Subject: Re: working in this field professionally
Date: 18 Dec 2003 09:04:07
Message: <3fe1b3d7$1@news.povray.org>
> I was introduced to POV-ray last month through a course I took and have
> relatively familiar with it. (I spent quite a lot of time on a project I
> was assigned). I was wondering if someone could tell me how you can enter
> this field professionally? What kind of training is necessary? Is it
> absolutely necessary to have an MS degree in graphics? I have faced a
> tremendous amount of adversity (which I won't get into lengthy explanation
> of) at the university that I took the course at and would prefer *not* to
> continue to pursue studies there.

>
> Thanks for your suggestions/ideas for me. Really need any insights.

Hi incognito!

I'm slightly confused what you're actually asking for when asking about
"entering this field professionally". For one, you could mean the
professional field of *programming* graphics, e.g. writing a ray-tracer,
doing research for new lighting models or different approaches to the
calculations - or you could mean the *art* of making images, with the
different aspects of modelling, texturing, animation or "rigging" - or the
*scripting* of things like particle-systems, water- and cloth-simulations,
phyisics etc, which is essentially writing a small programm in itself, but
making use of other's work, e.g. using POV-Ray as the raytracer.

There are various graphics courses at universities these day, and a wide
variety of computer engineering approaches. The path I've chosen is entitled
"Media & Computer Engineering" (or something similiar after the translation)
and tries to teach me to be a mediator between programming guys and artists,
by telling me a lot about both. Hence I can write programms (theoretically,
but I need more practice :-) and understand some of the difficulties of an
artist's perspective (in my case, mostly concerned with movies and/or
animations).

Aside of that, you really need to be more precise in what your actual
interest is for others to give you useful advice.

Regards,
Tim

-- 
"Tim Nikias v2.0"
Homepage: <http://www.nolights.de>
Email: tim.nikias (@) nolights.de


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From: incognito
Subject: Re: working in this field professionally
Date: 18 Dec 2003 13:05:02
Message: <web.3fe1eb0f799dbdef99a3b72f0@news.povray.org>
Tim Nikias v2.0 wrote:
>> I was introduced to POV-ray last month through a course I took and have
>> become relatively familiar with it. (I spent quite a lot of time on a project I
>> was assigned than was needed). I was wondering if someone could tell me how you can
enter
>> this field professionally? What kind of training is necessary? Is it
>> absolutely necessary to have an MS degree in graphics? I have faced a
>> tremendous amount of adversity (which I won't get into lengthy explanation
>> of) at the university that I took the course at and would prefer *not* to
>> continue to pursue studies there.
>
>>
>> Thanks for your suggestions/ideas for me. Really need any insights.
>
>Hi incognito!
>
>I'm slightly confused what you're actually asking for when asking about
>"entering this field professionally". For one, you could mean the
>professional field of *programming* graphics, e.g. writing a ray-tracer,
>doing research for new lighting models or different approaches to the
>calculations - or you could mean the *art* of making images, with the
>different aspects of modelling, texturing, animation or "rigging" - or the
>*scripting* of things like particle-systems, water- and cloth-simulations,
>phyisics etc, which is essentially writing a small programm in itself, but
>making use of other's work, e.g. using POV-Ray as the raytracer.
>
>There are various graphics courses at universities these day, and a wide
>variety of computer engineering approaches. The path I've chosen is entitled
>"Media & Computer Engineering" (or something similiar after the translation)
>and tries to teach me to be a mediator between programming guys and artists,
>by telling me a lot about both. Hence I can write programms (theoretically,
>but I need more practice :-) and understand some of the difficulties of an
>artist's perspective (in my case, mostly concerned with movies and/or
>animations).
>
>Aside of that, you really need to be more precise in what your actual
>interest is for others to give you useful advice.
>
>Regards,
>Tim
>
>"Tim Nikias v2.0"
>Homepage: <http://www.nolights.de>
>Email: tim.nikias (@) nolights.de
>

Thanks everyone for your responses.

From your (Tim) description above, I would say I am most interested in the
art or scripting options and not so much in writing a ray tracer. My
problem is I face a lot of adversity at the school I took the course at and
cannot afford to continue on that route. Specifically, I am a non degree
student (i.e. am not eligible for aid for courses that cost $1800/course)
and was told I will never be accepted in the graduate program at this
school. However, I do already have a BS in computer science from an
engineering college and have worked in an unrelated field professionally as
a software engineer for 2.5 years. So, I would like to hope I can locate at
least some internship opportunity w/o having an MS degree. Do you think
that is possible? (That being said, I would aim to relocate only within the
U.S.)

Thanks very much.


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From: Tom Galvin
Subject: Re: working in this field professionally
Date: 18 Dec 2003 16:10:06
Message: <Xns9455A45FB5951tomatimporg@204.213.191.226>
"incognito" <nomail@nomail> wrote in
news:web.3fe145065e127c67782520640@news.povray.org: 


> 
> Thanks for your suggestions/ideas for me. Really need any insights.
> 
> 

Read up on the industry a bit.

http://www.awn.com/

-- 
Tom
_________________________________
The Internet Movie Project
http://www.imp.org/


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From: Greg M  Johnson
Subject: Re: working in this field professionally
Date: 18 Dec 2003 23:06:01
Message: <3fe27929$1@news.povray.org>
"incognito" <nomail@nomail> wrote in message
news:web.3fe1eb0f799dbdef99a3b72f0@news.povray.org...

>
> From your (Tim) description above, I would say I am most interested in the
> art or scripting options and not so much in writing a ray tracer.
>

If you want $$ from the *code you make for* a freeware community, I'd say
you're up against a brick wall, both culturally and practically.  But here
are some ways to earn a living *using* povray:

1)  Start up a gallery at zazzle.com.   Rumor has it that Gilles Tran
(
http://www.zazzle.com/contributors/products/gallery/browse_results.asp?cid=238410409515734010
)
made $90 in one month from sales of his artwork.  I however
(http://www.zazzle.com/contributors/products/gallery/browse_results.asp?cid=
238024427131949824 ) have yet to make a penny.

2)  Make a demo reel of animations and walk into your local donut shop.
Show them to the manager and ask him if he or she'd like to pay you to make
TV commercials for him.  If I would ever find myself unemployed, I have half
a mind to do this myself.

3)  Make a realllllllllllllly cool web site and put up a PayPal site to
collect donations.

4)  Print up your own T-shirts using your designs and set up shop in the
back of a Pinto, driving from abandoned parking lot to abandoned parking lot
in beach towns along your local seaboard  (my other half-a-mind is to do
this.)


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From: Greg M  Johnson
Subject: test
Date: 18 Dec 2003 23:07:26
Message: <3fe2797e$1@news.povray.org>
If I post the code like this
(
http://www.zazzle.com/contributors/products/gallery/browse_results.asp?cid=238024427131949824
)
will it work better?


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From: Jim Charter
Subject: Re: working in this field professionally
Date: 18 Dec 2003 23:36:03
Message: <3fe28033$1@news.povray.org>
Maybe bribe someone to get your name on a film's credits, then try and 
get a teaching gig?


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From: Giuseppe Luigi Punzi
Subject: Re: working in this field professionally
Date: 19 Dec 2003 03:17:46
Message: <Xns94565E90EF551lordzealon@204.213.191.226>
Tom Galvin <tom### [at] imporg> wrote in news:Xns9455A45FB5951tomatimporg@
204.213.191.226:

> http://www.awn.com/

But exists some company that uses Pov-ray for professional use?


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From: ABX
Subject: Re: working in this field professionally
Date: 19 Dec 2003 03:44:00
Message: <uld5uv4qnb1vd6vpmfj5fno2rga7vc0h6i@4ax.com>
On 19 Dec 2003 03:17:46 -0500, Giuseppe Luigi Punzi <lor### [at] onocom>
wrote:
> > http://www.awn.com/
>
> But exists some company that uses Pov-ray for professional use?

I have heard that some movie used frames rendered with POV-Ray but I do not
remember details and perhaps it is an ubran legend. For sure if we are talking
about making monay with POV-Ray than every commercial application with POV-Ray
export (including http://www.stmuc.com/moray/), every publisher of POV-Ray
related book (http://www.nostarch.com/vlego.htm) and magazines with POV-Ray
included are earning money thanks to POV-Ray existence.

ABX


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