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If my memory serves, approximately ten years ago there was a file
posted to a Compuserve ray tracing forum named "peeper.pov"..
Does anyone know where this file is hiding now?
Does anyone else remember it? :-)
Thanks,
AF
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AF wrote:
>
> If my memory serves, approximately ten years ago there was a file
> posted to a Compuserve ray tracing forum named "peeper.pov"..
>
> Does anyone know where this file is hiding now?
>
> Does anyone else remember it? :-)
I remember it. In fact I have a peeper.inc file (dated from 1994) in one of
my old povray directories but some of the files are now missing. It might be
on the old povray cd but I don't have time to look for it right now. I'll
take a look later today and if I find it I'll post a copy in the
povray.binaires.scene-files group for you.
--
Ken Tyler
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Ken wrote:
> if I find it I'll post a copy in the povray.binaires.scene-files group for you.
Posted.
--
Ken Tyler
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Ken <tyl### [at] pacbellnet> wrote in news:3F2300A0.CD32D258@pacbell.net:
>
> Posted.
>
Thanks. It needed semicolons added to the declares, but other than that it
rendered just fine. His work has held up well after all these years.
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Tom Galvin wrote:
> Thanks. It needed semicolons added to the declares, but other than that it
> rendered just fine. His work has held up well after all these years.
I just rendered it with POV-Ray v2.2 and didn't have to modify anything :~)
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For 3.5 Windows version all I did was add
#version 1.0
after the three #include statements at the top of the file and it
rendered.
It's a classic if nine years is enough to qualify :-)
Thanks again,
AF
On 26 Jul 2003 19:23:08 -0400, Tom Galvin <tom### [at] imporg> wrote:
>Ken <tyl### [at] pacbellnet> wrote in news:3F2300A0.CD32D258@pacbell.net:
>
>
>>
>> Posted.
>>
>
>Thanks. It needed semicolons added to the declares, but other than that it
>rendered just fine. His work has held up well after all these years.
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3F232ADA.8500F569@pacbell.net...
> Tom Galvin wrote:
>
> > Thanks. It needed semicolons added to the declares, but other than that
it
> > rendered just fine. His work has held up well after all these years.
>
> I just rendered it with POV-Ray v2.2 and didn't have to modify anything
:~)
Rendered fine in 3.5 with semi-colons.
Is that a phone number that is written in the bottom right corner of the
woman bitmap ???
G.
--
**********************
http://www.oyonale.com
**********************
- Graphic experiments
- POV-Ray and Poser computer images
- Posters
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Gilles Tran wrote:
> Is that a phone number that is written in the bottom right corner of the
> woman bitmap ???
Hmmm... appears so, not that I ever noticed that before what with the beautiful
decore in that room to look at.
--
Ken Tyler
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Hmm.. 15secs @ 640*480 +a0.3 on my P4 2.8Gig - I wonder how many hours
that would take on a 386SX-20 (no floating point there) I had around
the time peeper.pov would have been posted.
Alf
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Alf Peake wrote:
> Hmm.. 15secs @ 640*480 +a0.3 on my P4 2.8Gig - I wonder how many hours
> that would take on a 386SX-20 (no floating point there) I had around
> the time peeper.pov would have been posted.
Hi!
I once rendered skyvase.pov on a 386DX40 (without FPU) which took 29 hours
(and only 2.25 hours with an overclocked 33-MHz FPU)
Well, I only rendered the first half and guessed the rest by comparing times
and lines with my P90Mhz...
Now, you can approximate your time rendering skyvase - which will take some
5 seconds on your P4 2,8GHz...
Something like 100 hours for peeper...
Kalle
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