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I'm just wondering - is this a designed behaviour of PovRay, or is this
some bug ?
I have model of simple "face" made from few spheres and spheresweep.
I have object that represent smile - objSmile. I'm using it to cut a hole
in main head shape. But bounding box of objSmile becames bounding box of
shape in with i'm cutting hole. Problem appears only when i use clipped_by,
bounded_by itself works correctly.
I will post images to represent problem into .b.i in few minutes.
Main code is :
union {
difference { object{objSkull} object{objSmile} }
object { objEyes }
object { objNose }
object { objHorns }
}
when objSmile contains :
clipped_by { box {<-.6,-.5,-1.5> <+.6,.2,-0.7>} }
bounded_by { clipped_by }
then also objSkull is clipped by same box, with is NOT intended by me.
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
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In article <Xns### [at] 204213191226>, "Rafal 'Raf256' Maj"
<raf### [at] raf256com> wrote:
> I'm just wondering - is this a designed behaviour of PovRay, or is this
> some bug ?
Clipped_by is tricky, so make sure to read the documentation very carefully.
> I will post images to represent problem into .b.i in few minutes.
> Main code is :
Main part is not enough. You should know that a minimal scene is required.
Thorsten
____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde
Visit POV-Ray on the web: http://mac.povray.org
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