POV-Ray : Newsgroups : povray.general : pov -> lw / max5 Server Time
5 Aug 2024 06:20:00 EDT (-0400)
  pov -> lw / max5 (Message 1 to 3 of 3)  
From: Rafal 'Raf256' Maj
Subject: pov -> lw / max5
Date: 23 Nov 2002 15:28:19
Message: <Xns92CFD9D81EE2Draf256com@204.213.191.226>
Hello,
I'm using Pov in litte commercial produt :) Exacly - i'm helping a friend 
to make trees.  I need to export this tree into LW or 3dSMax.

Are there some macros for this purpose ? 
This seems quite simple, because :
- I need only shape, as mesh (no pigments / textures)
- All holes totaly inside shape (that are not visible) can be ignored - 
because tree wil be used with no-transparent texture in LW/MAX.

I can have tree in any text format (like 
  <1x1,1y1,1z1><1x2,1y2,1z2><1x3,1y3,1z3>
  <2x1,2y1,2z1><2x2,2y2,2z2><2x3,2y3,2z3>
  ...
  <Nx1,Ny1,Nz1><Nx2,Ny2,Nz2><Nx3,Ny3,Nz3>
) if it would be needed I can write C program to make syntax identical as 
used by LW/MAX.

This is quite urgent.
TIA :)

-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


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From: Le Forgeron
Subject: Re: pov -> lw / max5
Date: 25 Nov 2002 05:02:18
Message: <3DE1F544.2040407@free.fr>
Rafal 'Raf256' Maj wrote:

> Hello,
> I'm using Pov in litte commercial produt :) Exacly - i'm helping a friend 
> to make trees.  I need to export this tree into LW or 3dSMax.
>


What are the pov-object that you are using ?

 
> Are there some macros for this purpose ? 
> This seems quite simple, because :
> - I need only shape, as mesh (no pigments / textures)
> - All holes totaly inside shape (that are not visible) can be ignored - 
> because tree wil be used with no-transparent texture in LW/MAX.
> 
> I can have tree in any text format (like 
>   <1x1,1y1,1z1><1x2,1y2,1z2><1x3,1y3,1z3>
>   <2x1,2y1,2z1><2x2,2y2,2z2><2x3,2y3,2z3>
>   ...
>   <Nx1,Ny1,Nz1><Nx2,Ny2,Nz2><Nx3,Ny3,Nz3>
> ) if it would be needed I can write C program to make syntax identical as 
> used by LW/MAX.
> 
> This is quite urgent.
> TIA :)
> 
>


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From: Simon Adameit
Subject: Re: pov -> lw / max5
Date: 27 Nov 2002 14:22:50
Message: <3de51b8a@news.povray.org>
Rafal 'Raf256' Maj wrote:
> Hello,
> I'm using Pov in litte commercial produt :) Exacly - i'm helping a friend 
> to make trees.  I need to export this tree into LW or 3dSMax.
> 

You could convert your pov mesh to .obj or another format and then use 
some free converter to convert this to lw or max.


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