POV-Ray : Newsgroups : povray.general : more radiosity - load/save Server Time
5 Aug 2024 14:15:44 EDT (-0400)
  more radiosity - load/save (Message 1 to 4 of 4)  
From: Rafal 'Raf256' Maj
Subject: more radiosity - load/save
Date: 12 Sep 2002 14:28:43
Message: <Xns9287CF9DD57BDraf256com@204.213.191.226>
(Yes I realy do like playing with radiosity :)

After saving radiosity data, and then loading it with identical scene, the 
output image is little different. The image that loads data renders about 
x6 faster (count=300 error=1) and looks a little bit nicer that image that 
where outputet when saving radiosity.

I would like to have same quality with create+sava radiosity version and 
with load radiosity version - but to save more time (I want to do 
animation).

And Yes, I do use always_sample 0 :
in save version :
      save_file "rad2"
    //  load_file "rad2"
    //  always_sample 0
and next I'm re-rendering it with :
    //  save_file "rad2"
      load_file "rad2"
      always_sample 0


Another question - what excly data are stored in radiosity file ? 
It is save to move camera around, but I quess it will be NOT safe if camera 
will i.e. move to another room - or if it will view surfaces not visible 
while saving radiosity ?

And - can I change light's _colors_ (not position), like
light_source { <0,0,0> color rgb <clock,0,1-clock> }
or 
sphere { 0 100 pigment { color rgb x*clock } finish { ambient 1 } }

-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


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From: Christoph Hormann
Subject: Re: more radiosity - load/save
Date: 12 Sep 2002 15:35:23
Message: <3D80EC7C.FC38D53D@gmx.de>
Rafal 'Raf256' Maj wrote:
> 
> [...]
> 
> And Yes, I do use always_sample 0 :
> in save version :
>       save_file "rad2"
>     //  load_file "rad2"
>     //  always_sample 0
> and next I'm re-rendering it with :
>     //  save_file "rad2"
>       load_file "rad2"
>       always_sample 0
> 

You should have a look at the documentation of 'always_sample'.  using
'always_sample off' disables gathering new samples during final trace. 
It's fairly obvious the result looks different.

Christoph

-- 
POV-Ray tutorials, IsoWood include,                 
TransSkin and more: http://www.tu-bs.de/~y0013390/  
Last updated 13 Aug. 2002 _____./\/^>_*_<^\/\.______


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From: Rafal 'Raf256' Maj
Subject: Re: more radiosity - load/save
Date: 12 Sep 2002 15:40:52
Message: <Xns9287DBD9B37A8raf256com@204.213.191.226>
Christoph Hormann <chr### [at] gmxde> wrote in 
news:3D80EC7C.FC38D53D@gmx.de

> 
> 
>> And Yes, I do use always_sample 0 :
>> in save version :
>>       save_file "rad2"
>>     //  load_file "rad2"
>>     //  always_sample 0
>> and next I'm re-rendering it with :
>>     //  save_file "rad2"
>>       load_file "rad2"
>>       always_sample 0
> You should have a look at the documentation of 'always_sample'.  using
> 'always_sample off' disables gathering new samples during final trace. 
> It's fairly obvious the result looks different.

I read it, so I quess I missinterpretate this part.
I want for clock==0 - gather samples, gather in final phase, and save all 
samples
else :
  laod data, do not gather enything, just use loaded data

or loaded data isn't enought to skip entire gathering - it is only some 
kind of optimization for speed-up gathering ?


-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


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From: Jaime Vives Piqueres
Subject: Re: more radiosity - load/save
Date: 12 Sep 2002 17:43:29
Message: <3d810a80@news.povray.org>
Rafal 'Raf256' Maj wrote:

> I would like to have same quality with create+save radiosity version and
> with load radiosity version - but to save more time (I want to do
> animation).

  From my experience, in the "load version" you must specify the same 
error_bound and recursion_limit used on the "save version", because these 
values are apparently overridden and set again to defaults (and used for 
the calculations too).

-- 
Jaime Vives Piqueres

La Persistencia de la Ignorancia
http://www.ignorancia.org


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