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Hi,
scene :
http://www.raf256.com/pov/rad_crash_1.pov
crashes my Pov 3.5 Win32 sometimes.
Probably this is connected with radiosity settings, mostly with very low
count value (2)
Pov displayed some info about internal error, and then keept displaying in
infinte loop message like :
objects.cpp line 887
NULL object removed
in messages window
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
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"Rafal 'Raf256' Maj" <raf### [at] raf256 com> wrote in
news:Xns### [at] 204 213 191 226
>
> Hi,
> scene :
> http://www.raf256.com/pov/rad_crash_1.pov
>
> crashes my Pov 3.5 Win32 sometimes.
> Probably this is connected with radiosity settings, mostly with very
> low count value (2)
>
> Pov displayed some info about internal error, and then keept
> displaying in infinte loop message like :
> objects.cpp line 887
> NULL object removed
> in messages window
POV crashes exacly after end of render (even last line is written to
outputfile)
oh, this time I get same error msg-box, but after clicking [ok] POV didn't
display this NULL messages, but just :
Verbose messages.....On
Tracing Options
Quality: 9
Bounding boxes.......On Bounding threshold: 1
Light Buffer.........On Vista Buffer.........On Draw Vista Buffer...Off
Antialiasing........Off
Animation Options
Clock value.... 0.000 (Animation off)
[...]
Scene contains 4 frame level objects; 2 infinite.
Statistics for C:\dev\pov\irtc\Loneliness\noe\noe.pov, Resolution 512 x 384
---------------------------------------------------------------------------
-
Pixels: 256369 Samples: 256369 Smpls/Pxl: 1.00
Rays: 412374 Saved: 0 Max Level: 3/5
---------------------------------------------------------------------------
-
Ray->Shape Intersection Tests Succeeded Percentage
---------------------------------------------------------------------------
-
Blob 1083221 69174 6.39
Blob Component 1314122 446933 34.01
Blob Bound 5416105 1314122 24.26
Box 643068 143939 22.38
Plane 643068 235484 36.62
Bounding Box 1114205 852995 76.56
Light Buffer 1073160 913049 85.08
Vista Buffer 1542054 1541726 99.98
Roots tested: 158152 eliminated: 51559
Calls to Noise: 460122 Calls to DNoise: 4601230
Shadow Ray Tests: 473039 Succeeded: 12105
Radiosity samples calculated: 31201 (12.33 percent)
Radiosity samples reused: 221752
Smallest Alloc: 25 bytes Largest: 32664
Peak memory used: 5442144 bytes
Time For Trace: 0 hours 0 minutes 36.0 seconds (36 seconds)
Total Time: 0 hours 0 minutes 36.0 seconds (36 seconds)
Returned from renderer due to access violation exception
POV-Ray finished
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
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"Rafal 'Raf256' Maj" <raf### [at] raf256 com> wrote in
news:Xns### [at] 204 213 191 226
> Hi,
> scene :
> http://www.raf256.com/pov/rad_crash_1.pov
> crashes my Pov 3.5 Win32 sometimes.
> Probably this is connected with radiosity settings, mostly with very
> low count value (2)
nope... my scene crashes POV often - every time just after end of rendering
- probably while dealocating memory.
Scene uses almost only blob and radiosity - probalby second future causing
the problem.
I did some tests now,
160x120 - 0 crashes in 5 renders
512x384 - 2 crashes in 3 renders (AFIAR expecialy with mosiac preview, yes
I know that mosaic shouldnt be used iwth radio)
Can someone please tell did this scene crashes on his computer ?
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
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Rafal 'Raf256' Maj wrote:
> I did some tests now,
> 160x120 - 0 crashes in 5 renders
> 512x384 - 2 crashes in 3 renders (AFIAR expecialy with mosiac preview, yes
> I know that mosaic shouldnt be used iwth radio)
>
> Can someone please tell did this scene crashes on his computer ?
I ran it 10 times at various resolutions with and without AA and not once
did it crash or return an error message. Subsequently, I cannot confirm
that this is a bug in POV-Ray for Windows version 3.5.icl.win32. I also
cannot explain why you are having this problem.
--
Ken Tyler
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Ken <tyl### [at] pacbell net> wrote in news:3D6ECC30.C30C9610@pacbell.net
>
>
> Rafal 'Raf256' Maj wrote:
>
>> I did some tests now,
>> 160x120 - 0 crashes in 5 renders
>> 512x384 - 2 crashes in 3 renders (AFIAR expecialy with mosiac
>> preview, yes I know that mosaic shouldnt be used iwth radio)
>>
>> Can someone please tell did this scene crashes on his computer ?
>
> I ran it 10 times at various resolutions with and without AA and not
> once did it crash or return an error message. Subsequently, I cannot
> confirm that this is a bug in POV-Ray for Windows version
> 3.5.icl.win32. I also cannot explain why you are having this problem.
I will do some more tests on various machines.
However, it is very possible that this was a hardware problem with my
computer - few hours later it started crashing every 15 minutes (not in
POV) - and now it's back from service.
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
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