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Matt Savard wrote in message ...
>I am wondering what is the most common way all of you build your POV files?
>Do you code it by hand? Create the models in a seperate program and export
>to POV format?
Mostly hand-coding. HamaPatch is the only modeler I've found that I can
use. Everything else I've found is too limiting.
--
Mark
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I mostly hand-code. I would prefer a modeller, but I haven't found a free one
that works the way I want it to. My dram is one day when I'm good at C++, to
write a modeller that is 100% Pov compatible. I've also got 3d-Canvas that I
want to use to model for games - it renders via MegaPov.
- Nekar
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Mostly typing here. I only put my hand on the mouse to create/retouch
height_fields with The Gimp. There is nothing bad on modellers, but I
simply can't use them. My brain refuses to think on 2D reprentations of
3d objects... I prefer to enter the data directly as I visualize it on
my mind.
--
Jaime Vives Piqueres
La Persistencia de la Ignorancia
http://www.ignorancia.org/
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Wouldn't be the Star Trek original series set model would it?
I have thought of doing that set before, but RL keeps getting more
interesting before I get started. Then I forget again...
Timothy Cook wrote:
> Myself, I use Moray, most often inputting coords by hand into the translate
> fields, but am working on a 3d model of a TV-show set and have an image of
> the floorplan overlaid on the top-down view and eyeball the walls into their
> approximate positions, will later touch up their coords by hand, but even
> then will need to SEE where things are...
> - T. Cook
> http://empyrean.scifi-fantasy.com
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"Mr. Art" wrote:
>
> Wouldn't be the Star Trek original series set model would it?
> I have thought of doing that set before, but RL keeps getting more
> interesting before I get started. Then I forget again...
You mean you want to model the Enterprise, or am I
misunderstanding (my english is not perfect)?
Someone did an impressive model in POV 1.0, and I
still have it on my disk at home (converted to POV 3.0)
--
Adrien Beau - adr### [at] free fr - http://adrien.beau.free.fr
Mes propos n'engagent que moi et en aucun cas mes employeurs
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"Mr. Art" wrote:
> Wouldn't be the Star Trek original series set model would it?
> I have thought of doing that set before, but RL keeps getting more
> interesting before I get started. Then I forget again...
Nah...it's the interior (and exterior) of ORCA from the Aussie TV show
Ocean Girl...which I have a copy of the floorplan for the ACTUAL set
they used (not very useful), some on-screen displays that are supposed
to be the floorplans of various levels (also not very useful, since
they aren't even CLOSE to matching the external shots), and a listing
of what each of the sections is SUPPOSED to be (which only lists 2
levels for each section, which also doesn't match the external GGs)...
so I'm fudging bigtime, splicing the three and messing around until it
looks good... *sigh* there's 17 pods, each has 5 levels, and I'm still
only putting in the main walls of Pod 1 Floor 1 according to the OSD,
which'll need to be moved around a bit to make things look good...my
end product is probably going to be a very different critter than's in
the series, internally.
...at least ST:TOS has lots of detailed schematics to work from :P
--
Tim Cook
http://empyrean.scifi-fantasy.com
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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Not the whole ship, just a layout of the various parts that were built
as sets for making the show. Matt Jefferies, the set designer for the
series, made a smallish cardboard set that had most of the main areas
from the show. It was laid out so that directors could see how to plan
shots. Several pages of pics for this "set" can be seen in the book
"Star Trek Sketchbook The Original Series" by Herbert F. Solow and
Yvonne Fern Solow pub: Pocket Books copyright 1977
pages referenced: pg94-pg112.
Adrien Beau wrote:
>
> "Mr. Art" wrote:
> >
> > Wouldn't be the Star Trek original series set model would it?
> > I have thought of doing that set before, but RL keeps getting more
> > interesting before I get started. Then I forget again...
>
> You mean you want to model the Enterprise, or am I
> misunderstanding (my english is not perfect)?
>
> Someone did an impressive model in POV 1.0, and I
> still have it on my disk at home (converted to POV 3.0)
>
> --
> Adrien Beau - adr### [at] free fr - http://adrien.beau.free.fr
> Mes propos n'engagent que moi et en aucun cas mes employeurs
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Matt Savard <msa### [at] rain org> writes:
> I am wondering what is the most common way all of you build your POV files?
> Do you code it by hand? Create the models in a seperate program and export
> to POV format?
Since our institute at uni. bought Rhino, I've been using it more and more.
Not just for individual objects, but also to make a draft of the scene.
In some cases I've replaced pencil&paper with Rhino.
sig
--
ICQ 74734588
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"Matthew Walton" <mat### [at] alledora co uk> wrote in message
news:3BA### [at] alledora co uk...
> I code by hand. I've never found a POV-compatible modeller I got on
> with. In fact, I've never found a modeller of any kind I got on with,
> save for UnrealEd, which doesn't really count.
Funnily enough, I had the exact same experience. UED is the only modeller I
have ever enjoyed using (apart from the bugs :).
-- Chris
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Used to do everything by hand.
I'm currently coding a MAX plug-in with Paul Blaszczyk to create
complete POV scenes.
But as I'm not an infographist / artist / good drawer / [add what you
think is the most useful to do scenes], and didn't found any modeler
that fits me, I'm still doing scenes by hand.
David
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