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Hello,
It's been a long while since I've posted in these newsgroups, but here
goes:
I'd designing a Christmas e-card for a client, and I'm trying to get a
realistic looking ornament. You can take a look at my current render at:
http://www.docbrown.net/ornament2.jpg
Right now, the code for the ornament is:
union {
sphere {
<0,0,0>, 1
pigment {color red 0.45}
finish {
ambient 0.2
brilliance 6
diffuse 0.6
metallic
specular 0.95
roughness 1/120
reflection <0.5,0.03,0.03>
}
}
intersection{
cylinder {<0,0,0>,<0,1.25,0>,0.3}
cylinder {<0,-1,0>,<0,2,0>,0.2}
pigment {rgb 0.8}
finish {
ambient 0.2
brilliance 6
diffuse 0.7
metallic
//specular 0.80
//roughness 1/120
reflection 0.1
}
}
torus{
0.2,0.01
pigment {rgb 0.8}
finish {
ambient 0.1
brilliance 6
diffuse 0.7
metallic
specular 0.80
roughness 1/120
reflection 0.9
}
rotate 90*x
translate 1.25*y
}
torus{
0.1,0.01
pigment {rgb 0.4}
finish {
ambient 0.1
brilliance 6
diffuse 0.7
metallic
}
rotate 90*x
rotate 90*y
translate 1.55*y
}
scale 40
translate <-50,-6.5,0>
}
What I need to do it to get the ornament to look more real. Right now,
It still looks flat, and the reflections aren't right. Does anyone have
any suggestions on how I could improve the ornament? Thanks!
-Ed Wedig
--
****************************
Edward Wedig
Graphic Designer - Web Designer - Gamemaster - Nice Guy
www.edtheartist.com and www.docbrown.net
****************************
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"Graphic Designer" <doc### [at] yahoocom> wrote in message
news:MPG.1858187e9b1328d0989680@news.povray.org...
>
> What I need to do it to get the ornament to look more real. Right now,
> It still looks flat, and the reflections aren't right. Does anyone have
> any suggestions on how I could improve the ornament? Thanks!
>
Put an environment behind the camera for the ornament to reflect.
-Shay
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In article <3dee4fdc$1@news.povray.org>, sah### [at] simcopartscom says...
>
> "Graphic Designer" <doc### [at] yahoocom> wrote in message
> news:MPG.1858187e9b1328d0989680@news.povray.org...
> >
> > What I need to do it to get the ornament to look more real. Right now,
> > It still looks flat, and the reflections aren't right. Does anyone have
> > any suggestions on how I could improve the ornament? Thanks!
> >
>
> Put an environment behind the camera for the ornament to reflect.
>
> -Shay
>
I thought about that, but I'm afraid of making it look too cluttered.
Plus, I have to have this project finished by December 10th, and I still
need to animate it (just a little, probably swing the ornament).
-Ed
--
****************************
Edward Wedig
Graphic Designer - Web Designer - Gamemaster - Nice Guy
www.edtheartist.com and www.docbrown.net
****************************
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From: =Bob=
Subject: Re: Making this Christmas ornament look more real
Date: 4 Dec 2002 15:36:58
Message: <3dee676a@news.povray.org>
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Seems if you move the light source so it generates
it is reflected back to the camera might help.
Adding some lights on the tree in advantageous
spots might do it too.
=Bob=
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In article <MPG.185820781be3077d989681@news.povray.org>,
Graphic Designer <doc### [at] yahoocom> wrote:
> I thought about that, but I'm afraid of making it look too cluttered.
> Plus, I have to have this project finished by December 10th, and I still
> need to animate it (just a little, probably swing the ornament).
If you want realistic looking reflections, you need something for the
object to reflect. Even just a blurred out pattern on a sphere around
the scene or an empty room would help, but that's the problem. Without
reflections you can't see the reflectivity, and that is a major part of
what gives it a 3D look.
Another thing that might help would be stronger highlights.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
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Looks like you might be using version 3.1 still, or at least haven't thought
of using the variable reflection feature of 3.5. I think that might help
some but since an ornament like this usually reflects in a mirror-like
fashion it wouldn't vary a great deal I guess.
The solid white background is distracting to me, so makes it look like a
cut-out. Or maybe you are intending to use it with a transparent
backgound...?
A surrounding environment as has been suggested, even if only a sky_sphere,
would help unflatten it.
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In article <3dee6a4c$1@news.povray.org>, omn### [at] charternet says...
> Looks like you might be using version 3.1 still, or at least haven't thought
> of using the variable reflection feature of 3.5. I think that might help
> some but since an ornament like this usually reflects in a mirror-like
> fashion it wouldn't vary a great deal I guess.
>
> The solid white background is distracting to me, so makes it look like a
> cut-out. Or maybe you are intending to use it with a transparent
> backgound...?
>
> A surrounding environment as has been suggested, even if only a sky_sphere,
> would help unflatten it.
>
>
>
Yeah, I'm still using 3.1, mainly because I'm not going to have time to
figure out the new features of 3.5 (I need to have this finished by Dec
10th).
I'll try adding a background, and maybe something behind the camera to
reflect (I'll take a digital photo of my living room, and use that).
Thanks for the suggestions.
-Ed
--
****************************
Edward Wedig
Graphic Designer - Web Designer - Gamemaster - Nice Guy
www.edtheartist.com and www.docbrown.net
****************************
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In article <chr### [at] netplexaussieorg>,
chr### [at] maccom says...
> In article <MPG.185820781be3077d989681@news.povray.org>,
> Graphic Designer <doc### [at] yahoocom> wrote:
>
> > I thought about that, but I'm afraid of making it look too cluttered.
> > Plus, I have to have this project finished by December 10th, and I still
> > need to animate it (just a little, probably swing the ornament).
>
> If you want realistic looking reflections, you need something for the
> object to reflect. Even just a blurred out pattern on a sphere around
> the scene or an empty room would help, but that's the problem. Without
> reflections you can't see the reflectivity, and that is a major part of
> what gives it a 3D look.
>
> Another thing that might help would be stronger highlights.
>
>
How would I give the ornament stronger highlights? It's been a while
since I've worked with Pov, and I don't remember all the Finish
settings.
-Ed
--
****************************
Edward Wedig
Graphic Designer - Web Designer - Gamemaster - Nice Guy
www.edtheartist.com and www.docbrown.net
****************************
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From: Lutz-Peter Hooge
Subject: Re: Making this Christmas ornament look more real
Date: 4 Dec 2002 16:36:39
Message: <3dee7567$1@news.povray.org>
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Graphic Designer <doc### [at] yahoocom> wrote:
> I'd designing a Christmas e-card for a client, and I'm trying to get a
> realistic looking ornament. You can take a look at my current render at:
> http://www.docbrown.net/ornament2.jpg
It needs an environment and better lighting.
A scene I made last christmas:
http://www.hoogi.de/lutz-peter/render/xmas2k1.html
Lutz-Peter
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You could try changing the specular in your finish to phong... it gives you
better control of the highlighting.
RG- error: expected "undeclared identifier", object found instead
Graphic Designer wrote:
>In article <chr### [at] netplexaussieorg>,
>chr### [at] maccom says...
>> In article <MPG.185820781be3077d989681[at]news.povray.org>,
>> Graphic Designer <doc### [at] yahoocom> wrote:
>>
>> > I thought about that, but I'm afraid of making it look too cluttered.
>> > Plus, I have to have this project finished by December 10th, and I still
>> > need to animate it (just a little, probably swing the ornament).
>>
>> If you want realistic looking reflections, you need something for the
>> object to reflect. Even just a blurred out pattern on a sphere around
>> the scene or an empty room would help, but that's the problem. Without
>> reflections you can't see the reflectivity, and that is a major part of
>> what gives it a 3D look.
>>
>> Another thing that might help would be stronger highlights.
>>
>>
>
>How would I give the ornament stronger highlights? It's been a while
>since I've worked with Pov, and I don't remember all the Finish
>settings.
>
>-Ed
>
>****************************
>Edward Wedig
>Graphic Designer - Web Designer - Gamemaster - Nice Guy
>www.edtheartist.com and www.docbrown.net
>****************************
>
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