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Can anyone help me translate MegaPov's height_of to the new Pov? Thank you.
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From: Christoph Hormann
Subject: Re: MegaPov height_of to Pov 3.5
Date: 5 Aug 2002 03:51:15
Message: <3D4E2E73.7BEF94D@gmx.de>
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Glenn Greenway wrote:
>
> Can anyone help me translate MegaPov's height_of to the new Pov? Thank you.
You mean 'hf_height_at()'?
Just use 'trace()' instead.
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 03 Aug. 2002 _____./\/^>_*_<^\/\.______
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In article <B973A1CB.4BDC%gle### [at] isrvcom>,
Glenn Greenway <gle### [at] isrvcom> wrote:
> Can anyone help me translate MegaPov's height_of to the new Pov? Thank you.
If you are talking about the hf_height_at() function, adding it to POV
3.5 would be a waste of time, since trace() is already there and is a
much better solution. Just trace from a point above the height field
directly down. It is much more flexible, and works for any shape.
--
Christopher James Huff <chr### [at] maccom>
POV-Ray TAG e-mail: chr### [at] tagpovrayorg
TAG web site: http://tag.povray.org/
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in article chr### [at] netplexaussieorg, Christopher
James Huff at chr### [at] maccom wrote on 8/5/02 12:08 PM:
> In article <B973A1CB.4BDC%gle### [at] isrvcom>,
> Glenn Greenway <gle### [at] isrvcom> wrote:
>
>> Can anyone help me translate MegaPov's height_of to the new Pov? Thank you.
>
> If you are talking about the hf_height_at() function, adding it to POV
> 3.5 would be a waste of time, since trace() is already there and is a
> much better solution. Just trace from a point above the height field
> directly down. It is much more flexible, and works for any shape.
Thank you for your comments. However, I would like to evaluate a height
field at parse time, not render time. I've been trying to use bitmap data
to add a deformation map feature to a mesh creation macro i've been working
on. I thought that the 3.5 function feature might be the way to go. But i
can't figger it. With MegaPov hf_height_at() i could loop through and
evaluate values at each point before rendering. Thanks again.
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"Glenn Greenway" wrote:
> With MegaPov hf_height_at() i could loop through and
> evaluate values at each point before rendering.
You can still do that with trace().
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In article <B9744727.4BFF%gle### [at] isrvcom>,
Glenn Greenway <gle### [at] isrvcom> wrote:
> Thank you for your comments. However, I would like to evaluate a height
> field at parse time, not render time.
The trace() function is a scene description language feature that
operates at parse time, not render time.
> I've been trying to use bitmap data to add a deformation map feature
> to a mesh creation macro i've been working on. I thought that the 3.5
> function feature might be the way to go. But i can't figger it.
> With MegaPov hf_height_at() i could loop through and evaluate values
> at each point before rendering. Thanks again.
You could do the exact same thing with the trace() function, see the
manual. However, it sounds like functions are a better solution. You
might want to look at the height field macros in shapes.inc for examples.
--
Christopher James Huff <chr### [at] maccom>
POV-Ray TAG e-mail: chr### [at] tagpovrayorg
TAG web site: http://tag.povray.org/
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