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Paul Bourke <pdb### [at] swineduau> wrote:
> Regarding the short code contest, I only just noticed that Greg was
> suggesting it for someone else to run/manage. If no one else puts
> their hand up and if there's enough interest then I'll do it. How
> do "we" decide or should I just start up a page that sets the rules
> and takes submissions?
I suppose that if no-one objects in a couple of days you could just
set up the web-page.
--
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}// - Warp -
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Paul Bourke wrote:
> Regarding the short code contest, I only just noticed that Greg was
> suggesting it for someone else to run/manage. If no one else puts
> their hand up and if there's enough interest then I'll do it. How
> do "we" decide or should I just start up a page that sets the rules
> and takes submissions?
The rules should be similar to the ones of the old contests probably,
see what Greg posted and the links ABX gave for the old pages:
http://news.povray.org/povray.general/34559/241699/#241699
I think it would be a good idea if you run the contest, at least i would
not have to worry about my submission being rejected because of too slow
render then. ;-)
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 11 Jan. 2004 _____./\/^>_*_<^\/\.______
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