POV-Ray : Newsgroups : povray.general : please confirm ... Server Time
19 Nov 2024 11:45:25 EST (-0500)
  please confirm ... (Message 1 to 4 of 4)  
From: Jan Walzer
Subject: please confirm ...
Date: 23 Feb 2002 16:59:57
Message: <8JPUA55t4xB@lzer.net>
If I render a (Widescreen[1]-)Image ...
... with a resolution of 3840x1024 ...
... and this image renders at a rate of 1PPS (dooh ... it increased in the
    last line, it startet the hard part[3] with 26PPM)
... and I still have 500 lines to do ...

... this will take a loooong[2] time ?

I think about halting the pic and continuing with more conservative[4] AA- 
settings ...


[1] I'm rendering a wallpaper, that fits in my multimon-environment[5]
[2] just a short calculation: 3840 Px/line means ~1 line/h ...
    ... meaning >~500h ... meaning .... oh my god ...
[3] a ground-plane with (fresnel)reflection blur, a crackle(metric 1)- 
pigment wich is reflecting a quite complex TTF with fade-color.
[4] +AM2 +AA0.3 +R4
[5] (3x 1280x1024)
[6] /me likes to write footnotes ...
[-1] Error: footnote overflow


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From: Tim Nikias
Subject: Re: please confirm ...
Date: 23 Feb 2002 17:07:09
Message: <3C781295.CE27174E@gmx.de>
I would confirm that you must have done either:
...something weird in your scene which takes forever to render[1]
...something wrong in your scene which could be made better[2]

But that's hard to say with no source-code...

[1] too many merge's where union is sufficient, stacked-planes, area_lights?
[2] too large container objects for isos or medias?


--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html


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From: Jan Walzer
Subject: Re: please confirm ...
Date: 23 Feb 2002 17:50:14
Message: <8JPUG1tO4xB@lzer.net>
> I would confirm that you must have done either:
> ...something weird in your scene which takes forever to render[1]
Yes
> ...something wrong in your scene which could be made better[2]
Probably

> But that's hard to say with no source-code...
will follow when image is ready ...

> [1] too many merge's where union is sufficient, stacked-planes, area_lights?
no merge, only csg is one union of 80000 rounded-cubes(which of course are  
again unions). I presume that the automatic bonding worked quite well, as
this object is already done computing

> [2] too large container objects for isos or medias?
no isos, no media, for bounding look at answer_of([1]).

the time-consuming part is the ground-plane, which uses fresnel- 
reflection-blur[23] ...

above this plane there is a TTF-Object, scaled z*200 (away from Cam) and  
"filled" with fade-color ... so all intersections of the font have to be  
computed ...
furtermore there are also 2 ground-fogs defined ...


but what the heck ... raytracing is no fun, unless pps < 5 (hey...  
currently I have 100ppm)

[23] I only set 16 layers ...


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From: Tim Nikias
Subject: Re: please confirm ...
Date: 24 Feb 2002 03:24:43
Message: <3C78A355.50AD849@gmx.de>
Perhaps your computer's specification would solve the riddle, because
what you seem to have in your scene could be "worse"...

Well, I'm seeing forward to see the result!

--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html


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