I have added a gamut mapping method that preserves the luminance (gray
level) of out-of-gamut colors. I have also made the previous gamut
mapping method faster; and to forestall a proliferation of source files
that are mostly identical, I have merged the gamut mapping methods into
the one file SpectralRender.inc. The file SpectralRender-gm2.inc now
just refers back to SpectralRender.inc.
https://github.com/CousinRicky/POV-SpectralRender-mods/releases/tag/vRC3-0.22-3
For the full SpectralRender package, see:
https://www.lilysoft.org/CGI/SR/Spectral%20Render.htm
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